#include <Box2D/Common/b2Math.h>
#include <Box2D/Collision/b2Distance.h>
#include <climits>
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Classes | |
struct | b2TOIInput |
Input parameters for b2TimeOfImpact. More... | |
struct | b2TOIOutput |
Functions | |
void | b2TimeOfImpact (b2TOIOutput *output, const b2TOIInput *input) |
void b2TimeOfImpact | ( | b2TOIOutput * | output, | |
const b2TOIInput * | input | |||
) |
Compute the upper bound on time before two shapes penetrate. Time is represented as a fraction between [0,tMax]. This uses a swept separating axis and may miss some intermediate, non-tunneling collision. If you change the time interval, you should call this function again. Note: use b2Distance to compute the contact point and normal at the time of impact.