OpenSceneGraph  3.4.0
osgShadow::ViewDependentShadowMap Member List
This is the complete list of members for osgShadow::ViewDependentShadowMap, including all inherited members.
_accessUniformsAndProgramMutexosgShadow::ViewDependentShadowMap [mutable, protected]
_dataVarianceosg::Object [protected]
_dirtyosgShadow::ShadowTechnique [protected]
_fallbackBaseTextureosgShadow::ViewDependentShadowMap [protected]
_fallbackShadowMapTextureosgShadow::ViewDependentShadowMap [protected]
_nameosg::Object [protected]
_observerSetosg::Referenced [mutable, protected]
_polygonOffsetosgShadow::ViewDependentShadowMap [protected]
_programosgShadow::ViewDependentShadowMap [protected]
_refCountosg::Referenced [mutable, protected]
_shadowCastingStateSetosgShadow::ViewDependentShadowMap [protected]
_shadowedSceneosgShadow::ShadowTechnique [protected]
_shadowRecievingPlaceholderStateSetosgShadow::ViewDependentShadowMap [protected]
_uniformsosgShadow::ViewDependentShadowMap [protected]
_userDataContainerosg::Object [protected]
_viewDependentDataMaposgShadow::ViewDependentShadowMap [protected]
_viewDependentDataMapMutexosgShadow::ViewDependentShadowMap [mutable, protected]
addObserver(Observer *observer) const osg::Referenced
adjustPerspectiveShadowMapCameraSettings(osgUtil::RenderStage *renderStage, Frustum &frustum, LightData &positionedLight, osg::Camera *camera)osgShadow::ViewDependentShadowMap [virtual]
asNode()osg::Object [inline, virtual]
asNode() const osg::Object [inline, virtual]
asNodeVisitor()osg::Object [inline, virtual]
asNodeVisitor() const osg::Object [inline, virtual]
assignTexGenSettings(osgUtil::CullVisitor *cv, osg::Camera *camera, unsigned int textureUnit, osg::TexGen *texgen)osgShadow::ViewDependentShadowMap [virtual]
asStateAttribute()osg::Object [inline, virtual]
asStateAttribute() const osg::Object [inline, virtual]
asUniform()osg::Object [inline, virtual]
asUniform() const osg::Object [inline, virtual]
className() const =0osg::Object [pure virtual]
cleanSceneGraph()osgShadow::ViewDependentShadowMap [virtual]
clone(const CopyOp &) const =0osg::Object [pure virtual]
cloneType() const =0osg::Object [pure virtual]
computeDataVariance()osg::Object [inline, virtual]
computeLightViewFrustumPolytope(Frustum &frustum, LightData &positionedLight)osgShadow::ViewDependentShadowMap [virtual]
computeOrthogonalVector(const osg::Vec3 &direction) const osgShadow::ShadowTechnique [protected]
computeShadowCameraSettings(Frustum &frustum, LightData &positionedLight, osg::Matrixd &projectionMatrix, osg::Matrixd &viewMatrix)osgShadow::ViewDependentShadowMap [virtual]
createShaders()osgShadow::ViewDependentShadowMap [virtual]
createViewDependentData(osgUtil::CullVisitor *cv)osgShadow::ViewDependentShadowMap [virtual]
cull(osgUtil::CullVisitor &cv)osgShadow::ViewDependentShadowMap [virtual]
cullShadowCastingScene(osgUtil::CullVisitor *cv, osg::Camera *camera) const osgShadow::ViewDependentShadowMap [virtual]
cullShadowReceivingScene(osgUtil::CullVisitor *cv) const osgShadow::ViewDependentShadowMap [virtual]
DataVariance enum nameosg::Object
DeleteHandler classosg::Referenced [friend]
deleteUsingDeleteHandler() const osg::Referenced [protected]
dirty()osgShadow::ShadowTechnique [inline, virtual]
DYNAMIC enum valueosg::Object
getCompoundClassName() const osg::Object [inline]
getDataVariance() const osg::Object [inline]
getDeleteHandler()osg::Referenced [static]
getGlobalReferencedMutex()osg::Referenced [static]
getName() const osg::Object [inline]
getObserverSet() const osg::Referenced [inline]
getOrCreateObserverSet() const osg::Referenced
getOrCreateUserDataContainer()osg::Object
getRefMutex() const osg::Referenced [inline]
getShadowedScene()osgShadow::ShadowTechnique [inline]
getShadowedScene() const osgShadow::ShadowTechnique [inline]
getThreadSafeReferenceCounting()osg::Referenced [static]
getThreadSafeRefUnref() const osg::Referenced [inline]
getUserData()osg::Object [virtual]
getUserData() const osg::Object [virtual]
getUserDataContainer()osg::Object [inline]
getUserDataContainer() const osg::Object [inline]
getUserValue(const std::string &name, T &value) const osg::Object
getViewDependentData(osgUtil::CullVisitor *cv)osgShadow::ViewDependentShadowMap
init()osgShadow::ViewDependentShadowMap [virtual]
isSameKindAs(const Object *) const osg::Object [inline, virtual]
libraryName() const =0osg::Object [pure virtual]
LightDataList typedefosgShadow::ViewDependentShadowMap
META_Object(osgShadow, ViewDependentShadowMap)osgShadow::ViewDependentShadowMap
osgShadow::ShadowTechnique::META_Object(osgShadow, ShadowTechnique)osgShadow::ShadowTechnique
Object()osg::Object [inline]
Object(bool threadSafeRefUnref)osg::Object [inline, explicit]
Object(const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)osg::Object
osg::Referenced::operator=(const Referenced &)osg::Referenced [inline]
ref() const osg::Referenced [inline]
referenceCount() const osg::Referenced [inline]
Referenced()osg::Referenced
Referenced(bool threadSafeRefUnref)osg::Referenced [explicit]
Referenced(const Referenced &)osg::Referenced
releaseGLObjects(osg::State *=0) const osgShadow::ViewDependentShadowMap [virtual]
removeObserver(Observer *observer) const osg::Referenced
resizeGLObjectBuffers(unsigned int maxSize)osgShadow::ViewDependentShadowMap [virtual]
selectActiveLights(osgUtil::CullVisitor *cv, ViewDependentData *vdd) const osgShadow::ViewDependentShadowMap [virtual]
selectStateSetForRenderingShadow(ViewDependentData &vdd) const osgShadow::ViewDependentShadowMap [virtual]
setDataVariance(DataVariance dv)osg::Object [inline]
setDeleteHandler(DeleteHandler *handler)osg::Referenced [static]
setName(const std::string &name)osg::Object [inline, virtual]
setName(const char *name)osg::Object [inline]
setThreadSafeReferenceCounting(bool enableThreadSafeReferenceCounting)osg::Referenced [static]
setThreadSafeRefUnref(bool threadSafe)osg::Object [virtual]
setUserData(Referenced *obj)osg::Object [virtual]
setUserDataContainer(osg::UserDataContainer *udc)osg::Object
setUserValue(const std::string &name, const T &value)osg::Object
ShadowDataList typedefosgShadow::ViewDependentShadowMap
ShadowedScene classosgShadow::ShadowTechnique [friend]
ShadowTechnique()osgShadow::ShadowTechnique
ShadowTechnique(const ShadowTechnique &es, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)osgShadow::ShadowTechnique
signalObserversAndDelete(bool signalDelete, bool doDelete) const osg::Referenced [protected]
STATIC enum valueosg::Object
traverse(osg::NodeVisitor &nv)osgShadow::ShadowTechnique [virtual]
Uniforms typedefosgShadow::ViewDependentShadowMap [protected]
unref() const osg::Referenced [inline]
unref_nodelete() const osg::Referenced
UNSPECIFIED enum valueosg::Object
update(osg::NodeVisitor &nv)osgShadow::ViewDependentShadowMap [virtual]
ViewDependentDataMap typedefosgShadow::ViewDependentShadowMap [protected]
ViewDependentShadowMap()osgShadow::ViewDependentShadowMap
ViewDependentShadowMap(const ViewDependentShadowMap &vdsm, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)osgShadow::ViewDependentShadowMap
~Object()osg::Object [protected, virtual]
~Referenced()osg::Referenced [protected, virtual]
~ShadowTechnique()osgShadow::ShadowTechnique [protected, virtual]
~ViewDependentShadowMap()osgShadow::ViewDependentShadowMap [protected, virtual]

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Generated at Tue Dec 8 2015 00:14:30 for the OpenSceneGraph by doxygen 1.7.6.1.