OpenSceneGraph  3.4.0
osgUtil::RayIntersector Member List
This is the complete list of members for osgUtil::RayIntersector, including all inherited members.
_coordinateFrameosgUtil::Intersector [protected]
_directionosgUtil::RayIntersector [protected]
_disabledCountosgUtil::Intersector [protected]
_intersectionLimitosgUtil::Intersector [protected]
_intersectionsosgUtil::RayIntersector [protected]
_observerSetosg::Referenced [mutable, protected]
_parentosgUtil::RayIntersector [protected]
_precisionHintosgUtil::Intersector [protected]
_refCountosg::Referenced [mutable, protected]
_startosgUtil::RayIntersector [protected]
addObserver(Observer *observer) const osg::Referenced
clone(osgUtil::IntersectionVisitor &iv)osgUtil::RayIntersector [virtual]
containsIntersections()osgUtil::RayIntersector [inline, virtual]
CoordinateFrame enum nameosgUtil::Intersector
decrementDisabledCount()osgUtil::Intersector [inline]
DeleteHandler classosg::Referenced [friend]
deleteUsingDeleteHandler() const osg::Referenced [protected]
disabled() const osgUtil::Intersector [inline]
enter(const osg::Node &node)osgUtil::RayIntersector [virtual]
getCoordinateFrame() const osgUtil::Intersector [inline]
getDeleteHandler()osg::Referenced [static]
getDirection() const osgUtil::RayIntersector [inline]
getFirstIntersection()osgUtil::RayIntersector [inline]
getGlobalReferencedMutex()osg::Referenced [static]
getIntersectionLimit() const osgUtil::Intersector [inline]
getIntersections()osgUtil::RayIntersector [inline]
getObserverSet() const osg::Referenced [inline]
getOrCreateObserverSet() const osg::Referenced
getPrecisionHint() const osgUtil::Intersector [inline]
getRefMutex() const osg::Referenced [inline]
getStart() const osgUtil::RayIntersector [inline]
getThreadSafeReferenceCounting()osg::Referenced [static]
getThreadSafeRefUnref() const osg::Referenced [inline]
incrementDisabledCount()osgUtil::Intersector [inline]
insertIntersection(const Intersection &intersection)osgUtil::RayIntersector [inline]
intersect(osgUtil::IntersectionVisitor &iv, osg::Drawable *drawable)osgUtil::RayIntersector [virtual]
intersectAndClip(osg::Vec3d &s, const osg::Vec3d &d, osg::Vec3d &e, const osg::BoundingBox &bb)osgUtil::RayIntersector [protected]
IntersectionLimit enum nameosgUtil::Intersector
Intersections typedefosgUtil::RayIntersector
Intersector(CoordinateFrame cf=MODEL, IntersectionLimit il=NO_LIMIT)osgUtil::Intersector [inline]
intersects(const osg::BoundingSphere &bs)osgUtil::RayIntersector [protected, virtual]
leave()osgUtil::RayIntersector [virtual]
LIMIT_NEAREST enum valueosgUtil::Intersector
LIMIT_ONE enum valueosgUtil::Intersector
LIMIT_ONE_PER_DRAWABLE enum valueosgUtil::Intersector
MODEL enum valueosgUtil::Intersector
NO_LIMIT enum valueosgUtil::Intersector
operator=(const Referenced &)osg::Referenced [inline]
PrecisionHint enum nameosgUtil::Intersector
PROJECTION enum valueosgUtil::Intersector
RayIntersector(CoordinateFrame cf=MODEL, RayIntersector *parent=NULL, osgUtil::Intersector::IntersectionLimit intersectionLimit=osgUtil::Intersector::NO_LIMIT)osgUtil::RayIntersector
RayIntersector(const osg::Vec3d &start, const osg::Vec3d &direction)osgUtil::RayIntersector
RayIntersector(CoordinateFrame cf, const osg::Vec3d &start, const osg::Vec3d &direction, RayIntersector *parent=NULL, osgUtil::Intersector::IntersectionLimit intersectionLimit=osgUtil::Intersector::NO_LIMIT)osgUtil::RayIntersector
RayIntersector(CoordinateFrame cf, double x, double y)osgUtil::RayIntersector
reachedLimit()osgUtil::Intersector [inline]
ref() const osg::Referenced [inline]
referenceCount() const osg::Referenced [inline]
Referenced()osg::Referenced
Referenced(bool threadSafeRefUnref)osg::Referenced [explicit]
Referenced(const Referenced &)osg::Referenced
removeObserver(Observer *observer) const osg::Referenced
reset()osgUtil::RayIntersector [virtual]
setCoordinateFrame(CoordinateFrame cf)osgUtil::Intersector [inline]
setDeleteHandler(DeleteHandler *handler)osg::Referenced [static]
setDirection(const osg::Vec3d &dir)osgUtil::RayIntersector [inline, virtual]
setIntersectionLimit(IntersectionLimit limit)osgUtil::Intersector [inline]
setPrecisionHint(PrecisionHint hint)osgUtil::Intersector [inline]
setStart(const osg::Vec3d &start)osgUtil::RayIntersector [inline, virtual]
setThreadSafeReferenceCounting(bool enableThreadSafeReferenceCounting)osg::Referenced [static]
setThreadSafeRefUnref(bool threadSafe)osg::Referenced [virtual]
signalObserversAndDelete(bool signalDelete, bool doDelete) const osg::Referenced [protected]
unref() const osg::Referenced [inline]
unref_nodelete() const osg::Referenced
USE_DOUBLE_CALCULATIONS enum valueosgUtil::Intersector
USE_FLOAT_CALCULATIONS enum valueosgUtil::Intersector
VIEW enum valueosgUtil::Intersector
WINDOW enum valueosgUtil::Intersector
~Referenced()osg::Referenced [protected, virtual]

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