OpenSceneGraph
3.4.0
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Public Types | |
enum | TrackerMode { NODE_CENTER, NODE_CENTER_AND_AZIM, NODE_CENTER_AND_ROTATION } |
enum | RotationMode { TRACKBALL, ELEVATION_AZIM } |
Public Member Functions | |
NodeTrackerManipulator (int flags=DEFAULT_SETTINGS) | |
NodeTrackerManipulator (const NodeTrackerManipulator &om, const osg::CopyOp ©Op=osg::CopyOp::SHALLOW_COPY) | |
META_Object (osgGA, NodeTrackerManipulator) | |
void | setTrackNodePath (const osg::NodePath &nodePath) |
void | setTrackNodePath (const osg::ObserverNodePath &nodePath) |
osg::ObserverNodePath & | getTrackNodePath () |
void | setTrackNode (osg::Node *node) |
osg::Node * | getTrackNode () |
const osg::Node * | getTrackNode () const |
void | setTrackerMode (TrackerMode mode) |
TrackerMode | getTrackerMode () const |
void | setRotationMode (RotationMode mode) |
RotationMode | getRotationMode () const |
virtual void | setByMatrix (const osg::Matrixd &matrix) |
set the position of the matrix manipulator using a 4x4 Matrix. | |
virtual osg::Matrixd | getMatrix () const |
get the position of the manipulator as 4x4 Matrix. | |
virtual osg::Matrixd | getInverseMatrix () const |
get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix. | |
virtual void | setNode (osg::Node *) |
Attach a node to the manipulator, automatically detaching any previously attached node. | |
virtual void | computeHomePosition () |
Protected Member Functions | |
virtual bool | performMovementLeftMouseButton (const double eventTimeDelta, const double dx, const double dy) |
virtual bool | performMovementMiddleMouseButton (const double eventTimeDelta, const double dx, const double dy) |
virtual bool | performMovementRightMouseButton (const double eventTimeDelta, const double dx, const double dy) |
void | computeNodeWorldToLocal (osg::Matrixd &worldToLocal) const |
void | computeNodeLocalToWorld (osg::Matrixd &localToWorld) const |
void | computeNodeCenterAndRotation (osg::Vec3d ¢er, osg::Quat &rotation) const |
void | computePosition (const osg::Vec3d &eye, const osg::Vec3d &lv, const osg::Vec3d &up) |
Protected Attributes | |
osg::ObserverNodePath | _trackNodePath |
TrackerMode | _trackerMode |
osgGA::NodeTrackerManipulator::NodeTrackerManipulator | ( | const NodeTrackerManipulator & | om, |
const osg::CopyOp & | copyOp = osg::CopyOp::SHALLOW_COPY |
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) |
virtual void osgGA::NodeTrackerManipulator::computeHomePosition | ( | ) | [virtual] |
void osgGA::NodeTrackerManipulator::computeNodeCenterAndRotation | ( | osg::Vec3d & | center, |
osg::Quat & | rotation | ||
) | const [protected] |
void osgGA::NodeTrackerManipulator::computeNodeLocalToWorld | ( | osg::Matrixd & | localToWorld | ) | const [protected] |
void osgGA::NodeTrackerManipulator::computeNodeWorldToLocal | ( | osg::Matrixd & | worldToLocal | ) | const [protected] |
void osgGA::NodeTrackerManipulator::computePosition | ( | const osg::Vec3d & | eye, |
const osg::Vec3d & | lv, | ||
const osg::Vec3d & | up | ||
) | [protected] |
virtual osg::Matrixd osgGA::NodeTrackerManipulator::getInverseMatrix | ( | ) | const [virtual] |
get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix.
Reimplemented from osgGA::OrbitManipulator.
virtual osg::Matrixd osgGA::NodeTrackerManipulator::getMatrix | ( | ) | const [virtual] |
get the position of the manipulator as 4x4 Matrix.
Reimplemented from osgGA::OrbitManipulator.
TrackerMode osgGA::NodeTrackerManipulator::getTrackerMode | ( | ) | const [inline] |
osg::Node* osgGA::NodeTrackerManipulator::getTrackNode | ( | ) | [inline] |
const osg::Node* osgGA::NodeTrackerManipulator::getTrackNode | ( | ) | const [inline] |
virtual bool osgGA::NodeTrackerManipulator::performMovementLeftMouseButton | ( | const double | eventTimeDelta, |
const double | dx, | ||
const double | dy | ||
) | [protected, virtual] |
Reimplemented from osgGA::OrbitManipulator.
virtual bool osgGA::NodeTrackerManipulator::performMovementMiddleMouseButton | ( | const double | eventTimeDelta, |
const double | dx, | ||
const double | dy | ||
) | [protected, virtual] |
Reimplemented from osgGA::OrbitManipulator.
virtual bool osgGA::NodeTrackerManipulator::performMovementRightMouseButton | ( | const double | eventTimeDelta, |
const double | dx, | ||
const double | dy | ||
) | [protected, virtual] |
Reimplemented from osgGA::OrbitManipulator.
virtual void osgGA::NodeTrackerManipulator::setByMatrix | ( | const osg::Matrixd & | matrix | ) | [virtual] |
set the position of the matrix manipulator using a 4x4 Matrix.
Reimplemented from osgGA::OrbitManipulator.
virtual void osgGA::NodeTrackerManipulator::setNode | ( | osg::Node * | ) | [virtual] |
Attach a node to the manipulator, automatically detaching any previously attached node.
setNode(NULL) detaches previous nodes. May be ignored by manipulators which do not require a reference model.
Reimplemented from osgGA::StandardManipulator.
void osgGA::NodeTrackerManipulator::setTrackerMode | ( | TrackerMode | mode | ) |
void osgGA::NodeTrackerManipulator::setTrackNode | ( | osg::Node * | node | ) |
void osgGA::NodeTrackerManipulator::setTrackNodePath | ( | const osg::NodePath & | nodePath | ) |
void osgGA::NodeTrackerManipulator::setTrackNodePath | ( | const osg::ObserverNodePath & | nodePath | ) | [inline] |
![]() | Generated at Tue Dec 8 2015 00:14:28 for the OpenSceneGraph by doxygen 1.7.6.1. |