Open CASCADE Technology
6.8.0
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A framework to define selection by a sensitive box. More...
#include <Select3D_SensitiveBox.hxx>
Public Member Functions | |
Select3D_SensitiveBox (const Handle< SelectBasics_EntityOwner > &OwnerId, const Bnd_Box &BoundingBox) | |
Constructs a sensitive box object defined by the owner OwnerId, and the bounding box BoundingBox. More... | |
Select3D_SensitiveBox (const Handle< SelectBasics_EntityOwner > &OwnerId, const Standard_Real XMin, const Standard_Real YMin, const Standard_Real ZMin, const Standard_Real XMax, const Standard_Real YMax, const Standard_Real ZMax) | |
Constructs a sensitive box object defined by the owner OwnerId, and the coordinates Xmin, YMin, ZMin, XMax, YMax, ZMax. Xmin, YMin and ZMin define the minimum point in the front lower left hand corner of the box, and XMax, YMax and ZMax define the maximum point in the back upper right hand corner of the box. More... | |
void | Project (const Handle< Select3D_Projector > &aProjector) |
projection of the sensitive primitive in order to get 2D boxes for the Sort Algorithm More... | |
void | Areas (SelectBasics_ListOfBox2d &boxes) |
gives the 2D boxes which represent the Box in the selection process... More... | |
Handle< Select3D_SensitiveEntity > | GetConnected (const TopLoc_Location &aLocation) |
Originally this method intended to return sensitive entity with new location aLocation, but currently sensitive entities do not hold a location, instead HasLocation() and Location() methods call corresponding entity owner's methods. Thus all entities returned by GetConnected() share the same location propagated from corresponding selectable object. You must redefine this function for any type of sensitive entity which can accept another connected sensitive entity.//can be connected to another sensitive entity. More... | |
Standard_Boolean | Matches (const SelectBasics_PickArgs &thePickArgs, Standard_Real &theMatchDMin, Standard_Real &theMatchDepth) |
Checks whether the sensitive entity matches the picking detection area (close to the picking line). For details please refer to base class declaration. More... | |
Standard_Boolean | Matches (const Standard_Real XMin, const Standard_Real YMin, const Standard_Real XMax, const Standard_Real YMax, const Standard_Real aTol) |
Matches the box defined by the coordinates Xmin, Ymin, Xmax, Ymax with the entity found at that point within the tolerance aTol. Xmin, YMin define the minimum point in the lower left hand corner of the box, and XMax, YMax define the maximum point in the upper right hand corner of the box. You must redefine this function for every inheriting entity. You will have to call this framework inside the redefined function. More... | |
virtual Standard_Boolean | Matches (const TColgp_Array1OfPnt2d &Polyline, const Bnd_Box2d &aBox, const Standard_Real aTol) |
prevents from hiding virtual methods... More... | |
Standard_Real | ComputeDepth (const gp_Lin &EyeLine) const |
virtual void | Dump (Standard_OStream &S, const Standard_Boolean FullDump=Standard_True) const |
2 options : <FullDump> = False -> general information <FullDump> = True -> whole informtion 3D +2d ... More... | |
const Bnd_Box & | Box () const |
Returns the sensitive 3D box used at the time of construction. More... | |
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Standard_Boolean | NeedsConversion () const |
Returns true if this framework needs conversion. More... | |
Standard_Boolean | Is3D () const |
Returns true if this framework provides 3D information. More... | |
virtual Standard_Integer | MaxBoxes () const |
Returns the max number of sensitive areas returned by this class is 1 by default. Else on must redefine this method. More... | |
virtual Standard_Boolean | HasLocation () const |
Returns true if this framework has a location defined. More... | |
virtual const TopLoc_Location | Location () const |
virtual void | ResetLocation () |
sets the location to Identity More... | |
virtual void | SetLocation (const TopLoc_Location &aLoc) |
void | UpdateLocation (const TopLoc_Location &aLoc) |
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virtual void | Set (const Handle< SelectBasics_EntityOwner > &TheOwnerId) |
const Handle < SelectBasics_EntityOwner > & | OwnerId () const |
void | SetSensitivityFactor (const Standard_ShortReal aFactor) |
Standard_ShortReal | SensitivityFactor () const |
allows a better sensitivity for a specific entity in selection algorithms useful for small sized entities. More... | |
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virtual void | Delete () const |
Memory deallocator for transient classes. More... | |
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Standard_Transient () | |
Empty constructor. More... | |
Standard_Transient (const Standard_Transient &) | |
Copy constructor – does nothing. More... | |
Standard_Transient & | operator= (const Standard_Transient &) |
Assignment operator, needed to avoid copying reference counter. More... | |
virtual | ~Standard_Transient () |
Destructor must be virtual. More... | |
virtual const Handle_Standard_Type & | DynamicType () const |
Returns a type information object about this object. More... | |
Standard_Boolean | IsInstance (const Handle_Standard_Type &theType) const |
Returns a true value if this is an instance of Type. More... | |
Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
Returns a true value if this is an instance of TypeName. More... | |
Standard_Boolean | IsKind (const Handle_Standard_Type &theType) const |
Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
virtual Handle_Standard_Transient | This () const |
Returns a Handle which references this object. Must never be called to objects created in stack. More... | |
Standard_Integer | GetRefCount () const |
Get the reference counter of this object. More... | |
Additional Inherited Members | |
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static void | DumpBox (Standard_OStream &S, const Bnd_Box2d &abox) |
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Select3D_SensitiveEntity (const Handle< SelectBasics_EntityOwner > &OwnerId) | |
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SelectBasics_SensitiveEntity (const Handle< SelectBasics_EntityOwner > &OwnerId, const Standard_ShortReal aSensitivityFactor=1) | |
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Handle< SelectBasics_EntityOwner > | myOwnerId |
A framework to define selection by a sensitive box.
Select3D_SensitiveBox::Select3D_SensitiveBox | ( | const Handle< SelectBasics_EntityOwner > & | OwnerId, |
const Bnd_Box & | BoundingBox | ||
) |
Constructs a sensitive box object defined by the owner OwnerId, and the bounding box BoundingBox.
Select3D_SensitiveBox::Select3D_SensitiveBox | ( | const Handle< SelectBasics_EntityOwner > & | OwnerId, |
const Standard_Real | XMin, | ||
const Standard_Real | YMin, | ||
const Standard_Real | ZMin, | ||
const Standard_Real | XMax, | ||
const Standard_Real | YMax, | ||
const Standard_Real | ZMax | ||
) |
Constructs a sensitive box object defined by the owner OwnerId, and the coordinates Xmin, YMin, ZMin, XMax, YMax, ZMax. Xmin, YMin and ZMin define the minimum point in the front lower left hand corner of the box, and XMax, YMax and ZMax define the maximum point in the back upper right hand corner of the box.
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gives the 2D boxes which represent the Box in the selection process...
Implements SelectBasics_SensitiveEntity.
const Bnd_Box& Select3D_SensitiveBox::Box | ( | ) | const |
Returns the sensitive 3D box used at the time of construction.
Standard_Real Select3D_SensitiveBox::ComputeDepth | ( | const gp_Lin & | EyeLine | ) | const |
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2 options : <FullDump> = False -> general information <FullDump> = True -> whole informtion 3D +2d ...
Reimplemented from Select3D_SensitiveEntity.
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Originally this method intended to return sensitive entity with new location aLocation, but currently sensitive entities do not hold a location, instead HasLocation() and Location() methods call corresponding entity owner's methods. Thus all entities returned by GetConnected() share the same location propagated from corresponding selectable object. You must redefine this function for any type of sensitive entity which can accept another connected sensitive entity.//can be connected to another sensitive entity.
Reimplemented from Select3D_SensitiveEntity.
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Checks whether the sensitive entity matches the picking detection area (close to the picking line). For details please refer to base class declaration.
Implements SelectBasics_SensitiveEntity.
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Matches the box defined by the coordinates Xmin, Ymin, Xmax, Ymax with the entity found at that point within the tolerance aTol. Xmin, YMin define the minimum point in the lower left hand corner of the box, and XMax, YMax define the maximum point in the upper right hand corner of the box. You must redefine this function for every inheriting entity. You will have to call this framework inside the redefined function.
Reimplemented from Select3D_SensitiveEntity.
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prevents from hiding virtual methods...
Reimplemented from Select3D_SensitiveEntity.
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projection of the sensitive primitive in order to get 2D boxes for the Sort Algorithm
Implements Select3D_SensitiveEntity.