Open CASCADE Technology
6.8.0
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Defines interface for OpenGL state. More...
#include <OpenGl_ShaderStates.hxx>
Public Member Functions | |
OpenGl_StateInterface () | |
Creates new OCCT state. More... | |
Standard_Size | Index () const |
Returns current state index. More... | |
void | Update () |
Updates current state. More... | |
void | Revert () |
Reverts current state. More... | |
Protected Attributes | |
Standard_Size | myIndex |
Current state index. More... | |
Standard_Size | myNextIndex |
Next state index. More... | |
NCollection_List< Standard_Size > | myStateStack |
Stack of previous states. More... | |
Defines interface for OpenGL state.
OpenGl_StateInterface::OpenGl_StateInterface | ( | ) |
Creates new OCCT state.
Standard_Size OpenGl_StateInterface::Index | ( | ) | const |
Returns current state index.
void OpenGl_StateInterface::Revert | ( | ) |
Reverts current state.
void OpenGl_StateInterface::Update | ( | ) |
Updates current state.
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protected |
Current state index.
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Next state index.
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Stack of previous states.