Open CASCADE Technology
6.8.0
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Sensitive Entity to make a face selectable. In some cases this class can raise Standard_ConstructionError and Standard_OutOfRange exceptions. For more details see Select3D_SensitivePoly. More...
#include <Select3D_SensitiveFace.hxx>
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Select3D_SensitiveFace (const Handle< SelectBasics_EntityOwner > &OwnerId, const TColgp_Array1OfPnt &ThePoints, const Select3D_TypeOfSensitivity Sensitivity=Select3D_TOS_INTERIOR) | |
Constructs a sensitive face object defined by the owner OwnerId, the array of points ThePoints, and the sensitivity type Sensitivity. The array of points is the outer polygon of the geometric face. More... | |
Select3D_SensitiveFace (const Handle< SelectBasics_EntityOwner > &OwnerId, const Handle< TColgp_HArray1OfPnt > &ThePoints, const Select3D_TypeOfSensitivity Sensitivity=Select3D_TOS_INTERIOR) | |
Constructs a sensitive face object defined by the owner OwnerId, the array of points ThePoints, and the sensitivity type Sensitivity. The array of points is the outer polygon of the geometric face. More... | |
virtual Standard_Boolean | Matches (const SelectBasics_PickArgs &thePickArgs, Standard_Real &theMatchDMin, Standard_Real &theMatchDepth) |
Checks whether the sensitive entity matches the picking detection area (close to the picking line). For details please refer to base class declaration. More... | |
virtual Standard_Boolean | Matches (const Standard_Real XMin, const Standard_Real YMin, const Standard_Real XMax, const Standard_Real YMax, const Standard_Real aTol) |
Matches the box defined by the coordinates Xmin, Ymin, Xmax, Ymax with the entity found at that point within the tolerance aTol. Xmin, YMin define the minimum point in the lower left hand corner of the box, and XMax, YMax define the maximum point in the upper right hand corner of the box. You must redefine this function for every inheriting entity. You will have to call this framework inside the redefined function. More... | |
virtual Standard_Boolean | Matches (const TColgp_Array1OfPnt2d &Polyline, const Bnd_Box2d &aBox, const Standard_Real aTol) |
prevents from hiding virtual methods... More... | |
virtual Standard_Real | ComputeDepth (const gp_Lin &thePickLine, const Standard_Real theDepthMin, const Standard_Real theDepthMax) const |
Computes the depth values for all 3D points defining this face and returns the minimal value among them. If the "minimal depth" approach is not suitable and gives wrong detection results in some particular case, a custom sensitive face class can redefine this method. More... | |
virtual void | Dump (Standard_OStream &S, const Standard_Boolean FullDump=Standard_True) const |
2 options : <FullDump> = False -> general information <FullDump> = True -> whole informtion 3D +2d ... More... | |
virtual Handle < Select3D_SensitiveEntity > | GetConnected (const TopLoc_Location &theLocation) |
Returns the copy of this. More... | |
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virtual void | Project (const Handle< Select3D_Projector > &aProjector) |
projection of the sensitive primitive in order to get 2D boxes for the Sort Algorithm More... | |
void | Areas (SelectBasics_ListOfBox2d &boxes) |
stores in <boxes> the 2D Boxes which represent the sensitive face in the selection algorithm. More... | |
void | Points3D (Handle< TColgp_HArray1OfPnt > &theHArrayOfPnt) |
Returns the 3D points of the array used at construction time. More... | |
void | Points2D (TColgp_Array1OfPnt2d &theArrayOfPnt2d) |
Returns the 2D points of the array used at construction time. More... | |
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Standard_Boolean | NeedsConversion () const |
Returns true if this framework needs conversion. More... | |
Standard_Boolean | Is3D () const |
Returns true if this framework provides 3D information. More... | |
virtual Standard_Integer | MaxBoxes () const |
Returns the max number of sensitive areas returned by this class is 1 by default. Else on must redefine this method. More... | |
virtual Standard_Boolean | HasLocation () const |
Returns true if this framework has a location defined. More... | |
virtual const TopLoc_Location | Location () const |
virtual void | ResetLocation () |
sets the location to Identity More... | |
virtual void | SetLocation (const TopLoc_Location &aLoc) |
void | UpdateLocation (const TopLoc_Location &aLoc) |
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virtual void | Set (const Handle< SelectBasics_EntityOwner > &TheOwnerId) |
const Handle < SelectBasics_EntityOwner > & | OwnerId () const |
void | SetSensitivityFactor (const Standard_ShortReal aFactor) |
Standard_ShortReal | SensitivityFactor () const |
allows a better sensitivity for a specific entity in selection algorithms useful for small sized entities. More... | |
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virtual void | Delete () const |
Memory deallocator for transient classes. More... | |
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Standard_Transient () | |
Empty constructor. More... | |
Standard_Transient (const Standard_Transient &) | |
Copy constructor – does nothing. More... | |
Standard_Transient & | operator= (const Standard_Transient &) |
Assignment operator, needed to avoid copying reference counter. More... | |
virtual | ~Standard_Transient () |
Destructor must be virtual. More... | |
virtual const Handle_Standard_Type & | DynamicType () const |
Returns a type information object about this object. More... | |
Standard_Boolean | IsInstance (const Handle_Standard_Type &theType) const |
Returns a true value if this is an instance of Type. More... | |
Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
Returns a true value if this is an instance of TypeName. More... | |
Standard_Boolean | IsKind (const Handle_Standard_Type &theType) const |
Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
virtual Handle_Standard_Transient | This () const |
Returns a Handle which references this object. Must never be called to objects created in stack. More... | |
Standard_Integer | GetRefCount () const |
Get the reference counter of this object. More... | |
Additional Inherited Members | |
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static void | DumpBox (Standard_OStream &S, const Bnd_Box2d &abox) |
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Select3D_SensitivePoly (const Handle< SelectBasics_EntityOwner > &OwnerId, const TColgp_Array1OfPnt &ThePoints) | |
Constructs a sensitive face object defined by the owner OwnerId, the array of points ThePoints, and the sensitivity type Sensitivity. The array of points is the outer polygon of the geometric face. More... | |
Select3D_SensitivePoly (const Handle< SelectBasics_EntityOwner > &OwnerId, const Handle< TColgp_HArray1OfPnt > &ThePoints) | |
Constructs a sensitive face object defined by the owner OwnerId, the array of points ThePoints, and the sensitivity type Sensitivity. The array of points is the outer polygon of the geometric face. More... | |
Select3D_SensitivePoly (const Handle< SelectBasics_EntityOwner > &OwnerId, const Standard_Integer NbOfPoints=6) | |
Constructs the sensitive circle object defined by the owner OwnerId, the circle Circle, the Boolean FilledCircle and the number of points NbOfPoints. More... | |
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Select3D_SensitiveEntity (const Handle< SelectBasics_EntityOwner > &OwnerId) | |
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SelectBasics_SensitiveEntity (const Handle< SelectBasics_EntityOwner > &OwnerId, const Standard_ShortReal aSensitivityFactor=1) | |
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Select3D_Box2d | mybox2d |
Select3D_PointData | mypolyg |
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Handle< SelectBasics_EntityOwner > | myOwnerId |
Sensitive Entity to make a face selectable. In some cases this class can raise Standard_ConstructionError and Standard_OutOfRange exceptions. For more details see Select3D_SensitivePoly.
Select3D_SensitiveFace::Select3D_SensitiveFace | ( | const Handle< SelectBasics_EntityOwner > & | OwnerId, |
const TColgp_Array1OfPnt & | ThePoints, | ||
const Select3D_TypeOfSensitivity | Sensitivity = Select3D_TOS_INTERIOR |
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Constructs a sensitive face object defined by the owner OwnerId, the array of points ThePoints, and the sensitivity type Sensitivity. The array of points is the outer polygon of the geometric face.
Select3D_SensitiveFace::Select3D_SensitiveFace | ( | const Handle< SelectBasics_EntityOwner > & | OwnerId, |
const Handle< TColgp_HArray1OfPnt > & | ThePoints, | ||
const Select3D_TypeOfSensitivity | Sensitivity = Select3D_TOS_INTERIOR |
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Constructs a sensitive face object defined by the owner OwnerId, the array of points ThePoints, and the sensitivity type Sensitivity. The array of points is the outer polygon of the geometric face.
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Computes the depth values for all 3D points defining this face and returns the minimal value among them. If the "minimal depth" approach is not suitable and gives wrong detection results in some particular case, a custom sensitive face class can redefine this method.
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2 options : <FullDump> = False -> general information <FullDump> = True -> whole informtion 3D +2d ...
Reimplemented from Select3D_SensitiveEntity.
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Returns the copy of this.
Reimplemented from Select3D_SensitiveEntity.
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Checks whether the sensitive entity matches the picking detection area (close to the picking line). For details please refer to base class declaration.
Implements SelectBasics_SensitiveEntity.
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Matches the box defined by the coordinates Xmin, Ymin, Xmax, Ymax with the entity found at that point within the tolerance aTol. Xmin, YMin define the minimum point in the lower left hand corner of the box, and XMax, YMax define the maximum point in the upper right hand corner of the box. You must redefine this function for every inheriting entity. You will have to call this framework inside the redefined function.
Reimplemented from Select3D_SensitiveEntity.
Reimplemented in MeshVS_SensitiveFace.
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prevents from hiding virtual methods...
Reimplemented from Select3D_SensitiveEntity.
Reimplemented in MeshVS_SensitiveFace.