Open CASCADE Technology
6.8.0
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Compile-time ray-tracing parameters. More...
#include <OpenGl_Workspace.hxx>
Public Member Functions | |
RaytracingParams () | |
Creates default compile-time ray-tracing parameters. More... | |
Data Fields | |
Standard_Integer | StackSize |
Actual size of traversal stack in shader program. More... | |
Standard_Integer | NbBounces |
Actual ray-tracing depth (number of ray bounces). More... | |
Standard_Boolean | TransparentShadows |
Sets light propagation through transparent media. More... | |
Compile-time ray-tracing parameters.
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inline |
Creates default compile-time ray-tracing parameters.
Standard_Integer OpenGl_Workspace::RaytracingParams::NbBounces |
Actual ray-tracing depth (number of ray bounces).
Standard_Integer OpenGl_Workspace::RaytracingParams::StackSize |
Actual size of traversal stack in shader program.
Standard_Boolean OpenGl_Workspace::RaytracingParams::TransparentShadows |
Sets light propagation through transparent media.