A framework to manage selection from the point of view of viewer selectors. These can be added and removed, and selection modes can be activated and deactivated. In addition, objects may be known to all selectors or only to some.
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| SelectMgr_SelectionManager () |
| Constructs an empty selection manager object. More...
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void | Add (const Handle< SelectMgr_ViewerSelector > &aSelector) |
| Adds the viewer selector aSelector to this framework. More...
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void | Remove (const Handle< SelectMgr_ViewerSelector > &aSelector) |
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Standard_Boolean | Contains (const Handle< SelectMgr_ViewerSelector > &aSelector) const |
| Returns true if this framework contains the viewer selector aSelector. More...
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Standard_Boolean | Contains (const Handle< SelectMgr_SelectableObject > &aSelectableObject) const |
| Returns true if this framework contains the selectable object aSelectableObject. More...
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void | Load (const Handle< SelectMgr_SelectableObject > &anObject, const Standard_Integer aMode=-1) |
| Loads and computes one mode of selection if <aMode> notequal -1 ; if <anObject> already has a selection with this mode, it's emptied and the sensitive entities are computed for this mode else one Selection is created with this mode before computing. More...
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void | Load (const Handle< SelectMgr_SelectableObject > &anObject, const Handle< SelectMgr_ViewerSelector > &aSelector, const Standard_Integer aMode=-1) |
| Local object available for <aSelector> Only. the sensitive entities for selection of mode <aMode> are computed if <aMode> not equal -1. if <aMode> =-1 oc compute is done. More...
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void | Remove (const Handle< SelectMgr_SelectableObject > &anObject) |
| removes the object from All the ViewerSelectors where it was; More...
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void | Remove (const Handle< SelectMgr_SelectableObject > &anObject, const Handle< SelectMgr_ViewerSelector > &aSelector) |
| removes the object from aSelector; More...
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void | Activate (const Handle< SelectMgr_SelectableObject > &anObject, const Standard_Integer aMode=0, const Standard_Boolean AutomaticProj=Standard_True) |
| Activates the selection mode aMode in a selector for the selectable object anObject. More...
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void | Activate (const Handle< SelectMgr_SelectableObject > &anObject, const Standard_Integer aMode, const Handle< SelectMgr_ViewerSelector > &aSelector, const Standard_Boolean AutomaticProj=Standard_True) |
| Activates the selection mode aMode in the selector aSelector for the selectable object anObject. More...
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void | Deactivate (const Handle< SelectMgr_SelectableObject > &anObject) |
| Deactivate all the activated modes in any Selector for <anObject> More...
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void | Deactivate (const Handle< SelectMgr_SelectableObject > &anObject, const Standard_Integer aMode) |
| Deactivates the Mode <aMode> in every Selector where it was activated. More...
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void | Deactivate (const Handle< SelectMgr_SelectableObject > &anObject, const Standard_Integer aMode, const Handle< SelectMgr_ViewerSelector > &aSelector) |
| Deactivates the selection mode aMode in the selector aSelector for the selectable object anObject. More...
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void | Deactivate (const Handle< SelectMgr_SelectableObject > &anObject, const Handle< SelectMgr_ViewerSelector > &aSelector) |
| Deactivates all selection modes in the selector aSelector for the selectable object anObject. More...
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void | Sleep (const Handle< SelectMgr_ViewerSelector > &aSelector) |
| Ensures that no object in the selector aSelector will be active. More...
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void | Sleep (const Handle< SelectMgr_SelectableObject > &anObject) |
| the objet is temporarily deactivated everywhere it was activated. More...
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void | Sleep (const Handle< SelectMgr_SelectableObject > &anObject, const Handle< SelectMgr_ViewerSelector > &aSelector) |
| Different from Deactivate; this method deactivates the activated modes of an object, but just for a time; when the Awake Method is called the sleeping modes are reactivated. More...
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void | Awake (const Handle< SelectMgr_ViewerSelector > &aSelector, const Standard_Boolean AutomaticProj=Standard_True) |
| activates all the deactivated objects in a selector. More...
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void | Awake (const Handle< SelectMgr_SelectableObject > &anObject, const Standard_Boolean AutomaticProj=Standard_True) |
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void | Awake (const Handle< SelectMgr_SelectableObject > &anObject, const Handle< SelectMgr_ViewerSelector > &aSelector, const Standard_Boolean AutomaticProj=Standard_True) |
| activates all the deactivated modes of an object in a selector More...
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Standard_Boolean | IsActivated (const Handle< SelectMgr_SelectableObject > &anObject) const |
| Returns true if the selection is active for the selectable object anObject. More...
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Standard_Boolean | IsActivated (const Handle< SelectMgr_SelectableObject > &anObject, const Standard_Integer aMode) const |
| Returns true if the selection mode aMode is active for the selectable object anObject. More...
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Standard_Boolean | IsActivated (const Handle< SelectMgr_SelectableObject > &anObject, const Handle< SelectMgr_ViewerSelector > &aSelector, const Standard_Integer aMode) const |
| Returns true if the selection mode aMode is active for the selectable object anObject in the viewer selector aSelector. More...
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void | RecomputeSelection (const Handle< SelectMgr_SelectableObject > &anIObj, const Standard_Boolean ForceUpdate=Standard_False, const Standard_Integer aMode=-1) |
| computes Selections in <anIObj> if they are activated in at least one Selector. puts a recompute flag in each selection which is not active. if <aMode>=-1 all the selection modes will have to be recomputed. if <ForceUpdate> = True, all selections are recomputed, even if they are not active. More...
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void | Update (const Handle< SelectMgr_SelectableObject > &anObject, const Standard_Boolean ForceUpdate=Standard_True) |
| updates the selectionModes of <anObject> According to . the stored type of update in each selection mode, . the activation status of each selection mode if <ForceUpdate> == True Recompute More...
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void | Update (const Handle< SelectMgr_SelectableObject > &anObject, const Handle< SelectMgr_ViewerSelector > &aSelector, const Standard_Boolean ForceUpdate=Standard_True) |
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void | SetUpdateMode (const Handle< SelectMgr_SelectableObject > &anObject, const SelectMgr_TypeOfUpdate aType) |
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void | SetUpdateMode (const Handle< SelectMgr_SelectableObject > &anObject, const Standard_Integer aSelMode, const SelectMgr_TypeOfUpdate aType) |
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TCollection_AsciiString | Status () const |
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TCollection_AsciiString | Status (const Handle< SelectMgr_SelectableObject > &anObject) const |
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virtual void | Delete () const |
| Memory deallocator for transient classes. More...
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Public Member Functions inherited from Standard_Transient |
| Standard_Transient () |
| Empty constructor. More...
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| Standard_Transient (const Standard_Transient &) |
| Copy constructor – does nothing. More...
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Standard_Transient & | operator= (const Standard_Transient &) |
| Assignment operator, needed to avoid copying reference counter. More...
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virtual | ~Standard_Transient () |
| Destructor must be virtual. More...
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virtual const
Handle_Standard_Type & | DynamicType () const |
| Returns a type information object about this object. More...
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Standard_Boolean | IsInstance (const Handle_Standard_Type &theType) const |
| Returns a true value if this is an instance of Type. More...
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Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
| Returns a true value if this is an instance of TypeName. More...
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Standard_Boolean | IsKind (const Handle_Standard_Type &theType) const |
| Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
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Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
| Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
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virtual Handle_Standard_Transient | This () const |
| Returns a Handle which references this object. Must never be called to objects created in stack. More...
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Standard_Integer | GetRefCount () const |
| Get the reference counter of this object. More...
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A framework to manage selection from the point of view of viewer selectors. These can be added and removed, and selection modes can be activated and deactivated. In addition, objects may be known to all selectors or only to some.