Open CASCADE Technology
6.8.0
|
#include <InterfaceGraphic_Visual3d.hxx>
Data Fields | |
int | WsId |
int | ViewId |
int | x |
int | y |
CALL_DEF_WINDOW | DefWindow |
struct { | |
float aperture | |
int order | |
int depth | |
} | Context |
struct { | |
int depth | |
int * listid | |
int * listpickid | |
int * listelem | |
} | Pick |
float CALL_DEF_PICK::aperture |
struct { ... } CALL_DEF_PICK::Context |
CALL_DEF_WINDOW CALL_DEF_PICK::DefWindow |
int CALL_DEF_PICK::depth |
int* CALL_DEF_PICK::listelem |
int* CALL_DEF_PICK::listid |
int* CALL_DEF_PICK::listpickid |
int CALL_DEF_PICK::order |
struct { ... } CALL_DEF_PICK::Pick |
int CALL_DEF_PICK::ViewId |
int CALL_DEF_PICK::WsId |
int CALL_DEF_PICK::x |
int CALL_DEF_PICK::y |