28 #ifndef __OgreGLFBO_H__ 29 #define __OgreGLFBO_H__ 47 void bindSurface(
size_t attachment,
const GLSurfaceDesc &target);
50 void unbindSurface(
size_t attachment);
66 void detachDepthBuffer();
#define OGRE_MAX_MULTIPLE_RENDER_TARGETS
Define max number of multiple render targets (MRTs) to render to at once.
PixelFormat
The pixel format used for images, textures, and render surfaces.
Factory for GL Frame Buffer Objects, and related things.
Frame Buffer Object abstraction.
An abstract class that contains a depth/stencil buffer.
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info...
const GLSurfaceDesc & getSurface(size_t attachment)
GLuint getGLFBOID() const
Get the GL id for the FBO.
GLuint getGLMultisampleFBOID() const
Get the GL id for the multisample FBO.
GLFBOManager * getManager()
GLSurfaceDesc mMultisampleColourBuffer