Classes | Namespaces
OgreGLSLESProgramManagerCommon.h File Reference
#include "OgreGLES2Prerequisites.h"
#include "OgreSingleton.h"
#include "OgreGLSLESProgramCommon.h"
#include "OgreGLSLESExtSupport.h"
#include "glsl_optimizer.h"

Go to the source code of this file.

Classes

class  Ogre::GLSLESProgramManagerCommon
 Ogre assumes that there are separate vertex and fragment programs to deal with but GLSL ES has one program object that represents the active vertex and fragment shader objects during a rendering state. More...
 

Namespaces

 Ogre
 

This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/

 

Copyright © 2012 Torus Knot Software Ltd
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Last modified Sun Oct 22 2017 04:04:15