28 #ifndef __D3D11DEVICE_H__ 29 #define __D3D11DEVICE_H__ 55 mEventHandle = CreateEventEx(0, TEXT(
"ThreadContextEvent"), 0, EVENT_ALL_ACCESS);
62 CloseHandle(mEventHandle);
ID3D11DeviceContextN * mImmediateContext
ID3D11DeviceN * operator=(ID3D11DeviceN *device)
static eExceptionsErrorLevel mExceptionsErrorLevel
ID3D11InfoQueue * mInfoQueue
ID3D11ClassLinkage * mClassLinkage
ID3D11DeviceN * mD3D11Device
ThreadInfo(ID3D11DeviceContextN *context)
const bool isError() const
static const eExceptionsErrorLevel getExceptionsErrorLevel()
ID3D11ClassLinkage * GetClassLinkage()
ID3D11DeviceContext ID3D11DeviceContextN
const void clearStoredErrorMessages() const
ID3D11DeviceContextN * GetImmediateContext()
const bool _getErrorsFromQueue() const
ID3D11DeviceContextN * mContext
static void setExceptionsErrorLevel(const eExceptionsErrorLevel exceptionsErrorLevel)
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info...
ID3D11Device ID3D11DeviceN
const String getErrorDescription(const HRESULT hr=NO_ERROR) const
ID3D11DeviceN * operator->() const