Specialisation of HardwareVertexBuffer for OpenGL ES.
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#include <OgreGLESHardwareVertexBuffer.h>
Specialisation of HardwareVertexBuffer for OpenGL ES.
Definition at line 39 of file OgreGLESHardwareVertexBuffer.h.
◆ GLESHardwareVertexBuffer()
◆ ~GLESHardwareVertexBuffer()
virtual Ogre::GLESHardwareVertexBuffer::~GLESHardwareVertexBuffer |
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◆ _updateFromShadow()
void Ogre::GLESHardwareVertexBuffer::_updateFromShadow |
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void |
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◆ createBuffer()
void Ogre::GLESHardwareVertexBuffer::createBuffer |
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◆ destroyBuffer()
void Ogre::GLESHardwareVertexBuffer::destroyBuffer |
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◆ getGLBufferId()
GLuint Ogre::GLESHardwareVertexBuffer::getGLBufferId |
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void |
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const |
◆ lockImpl()
void* Ogre::GLESHardwareVertexBuffer::lockImpl |
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size_t |
offset, |
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size_t |
length, |
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LockOptions |
options |
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◆ notifyOnContextLost()
virtual void Ogre::GLESHardwareVertexBuffer::notifyOnContextLost |
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protectedvirtual |
◆ notifyOnContextReset()
virtual void Ogre::GLESHardwareVertexBuffer::notifyOnContextReset |
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protectedvirtual |
◆ readData()
void Ogre::GLESHardwareVertexBuffer::readData |
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size_t |
offset, |
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size_t |
length, |
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void * |
pDest |
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◆ unlockImpl()
void Ogre::GLESHardwareVertexBuffer::unlockImpl |
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void |
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◆ writeData()
void Ogre::GLESHardwareVertexBuffer::writeData |
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size_t |
offset, |
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size_t |
length, |
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const void * |
pSource, |
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bool |
discardWholeBuffer = false |
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◆ mBufferId
GLuint Ogre::GLESHardwareVertexBuffer::mBufferId |
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◆ mLockedToScratch
bool Ogre::GLESHardwareVertexBuffer::mLockedToScratch |
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◆ mScratchOffset
size_t Ogre::GLESHardwareVertexBuffer::mScratchOffset |
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◆ mScratchPtr
void* Ogre::GLESHardwareVertexBuffer::mScratchPtr |
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◆ mScratchSize
size_t Ogre::GLESHardwareVertexBuffer::mScratchSize |
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◆ mScratchUploadOnUnlock
bool Ogre::GLESHardwareVertexBuffer::mScratchUploadOnUnlock |
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private |
The documentation for this class was generated from the following file: