#include <OgreWin32Context.h>
◆ Win32Context() [1/2]
Ogre::Win32Context::Win32Context |
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HDC |
HDC, |
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HGLRC |
Glrc |
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◆ ~Win32Context() [1/2]
virtual Ogre::Win32Context::~Win32Context |
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virtual |
◆ Win32Context() [2/2]
Ogre::Win32Context::Win32Context |
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HDC |
HDC, |
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HGLRC |
Glrc |
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◆ ~Win32Context() [2/2]
virtual Ogre::Win32Context::~Win32Context |
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◆ clone() [1/2]
GLContext* Ogre::Win32Context::clone |
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const |
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virtual |
Create a new context based on the same window/pbuffer as this context - mostly useful for additional threads.
- Note
- The caller is responsible for deleting the returned context.
Implements Ogre::GLContext.
◆ clone() [2/2]
Create a new context based on the same window/pbuffer as this context - mostly useful for additional threads.
- Note
- The caller is responsible for deleting the returned context.
Implements Ogre::GLContext.
◆ endCurrent() [1/2]
virtual void Ogre::Win32Context::endCurrent |
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◆ endCurrent() [2/2]
virtual void Ogre::Win32Context::endCurrent |
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◆ getInitialized() [1/2]
bool Ogre::GLContext::getInitialized |
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inherited |
◆ getInitialized() [2/2]
bool Ogre::GL3PlusContext::getInitialized |
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inherited |
◆ releaseContext() [1/2]
virtual void Ogre::Win32Context::releaseContext |
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◆ releaseContext() [2/2]
virtual void Ogre::Win32Context::releaseContext |
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◆ setCurrent() [1/2]
virtual void Ogre::Win32Context::setCurrent |
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◆ setCurrent() [2/2]
virtual void Ogre::Win32Context::setCurrent |
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◆ setInitialized() [1/2]
void Ogre::GLContext::setInitialized |
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inherited |
◆ setInitialized() [2/2]
void Ogre::GL3PlusContext::setInitialized |
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inherited |
◆ initialized [1/2]
bool Ogre::GLContext::initialized |
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protectedinherited |
◆ initialized [2/2]
bool Ogre::GL3PlusContext::initialized |
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protectedinherited |
◆ mGlrc
HGLRC Ogre::Win32Context::mGlrc |
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protected |
◆ mHDC
HDC Ogre::Win32Context::mHDC |
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protected |
The documentation for this class was generated from the following file: