28 #ifndef __OgreGLESFBO_H__ 29 #define __OgreGLESFBO_H__ 37 struct GLESSurfaceDesc;
53 void unbindSurface(
size_t attachment);
69 void detachDepthBuffer();
80 #if OGRE_PLATFORM == OGRE_PLATFORM_ANDROID 82 void notifyOnContextLost();
Factory for GL Frame Buffer Objects, and related things.
Frame Buffer Object abstraction.
#define OGRE_MAX_MULTIPLE_RENDER_TARGETS
Define max number of multiple render targets (MRTs) to render to at once.
GLESFBOManager * getManager()
PixelFormat
The pixel format used for images, textures, and render surfaces.
const GLESSurfaceDesc & getSurface(size_t attachment)
An abstract class that contains a depth/stencil buffer.
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info...
GLESSurfaceDesc mMultisampleColourBuffer
GLESFBOManager * mManager