28 #ifndef __D3D11HARDWAREUNIFORMVERTEXBUFFER_H__ 29 #define __D3D11HARDWAREUNIFORMVERTEXBUFFER_H__ 54 void readData(
size_t offset,
size_t length,
void* pDest);
55 void writeData(
size_t offset,
size_t length,
const void* pSource,
56 bool discardWholeBuffer =
false);
59 size_t dstOffset,
size_t length,
bool discardWholeBuffer =
false);
Base definition of a hardware buffer manager.
Base implementation of a D3D11 buffer, dealing with all the common aspects.
Usage
Enums describing buffer usage; not mutually exclusive.
Abstract class defining common features of hardware buffers.
LockOptions
Locking options.
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info...