28 #ifndef __D3D9PREREQUISITES_H__ 29 #define __D3D9PREREQUISITES_H__ 38 #if OGRE_THREAD_SUPPORT 39 # define OGRE_LOCK_RECURSIVE_MUTEX(name) name.lock(); 40 # define OGRE_UNLOCK_RECURSIVE_MUTEX(name) name.unlock(); 42 # define OGRE_LOCK_RECURSIVE_MUTEX(name) 43 # define OGRE_UNLOCK_RECURSIVE_MUTEX(name) 46 #if OGRE_THREAD_SUPPORT == 1 47 # define D3D9_DEVICE_ACCESS_LOCK OGRE_LOCK_RECURSIVE_MUTEX(msDeviceAccessMutex); 48 # define D3D9_DEVICE_ACCESS_UNLOCK OGRE_UNLOCK_RECURSIVE_MUTEX(msDeviceAccessMutex); 49 # define D3D9_DEVICE_ACCESS_CRITICAL_SECTION OGRE_LOCK_MUTEX(msDeviceAccessMutex); 51 # define D3D9_DEVICE_ACCESS_LOCK 52 # define D3D9_DEVICE_ACCESS_UNLOCK 53 # define D3D9_DEVICE_ACCESS_CRITICAL_SECTION 57 #define DIRECT3D_VERSION 0x0900 60 #define SAFE_DELETE(p) { if(p) { delete (p); (p)=NULL; } } 61 #define SAFE_DELETE_ARRAY(p) { if(p) { delete[] (p); (p)=NULL; } } 62 #define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } } 66 # define D3D_DEBUG_INFO 69 #define WIN32_LEAN_AND_MEAN 70 #if !defined(NOMINMAX) && defined(_MSC_VER) 71 # define NOMINMAX // required to stop windows.h messing up std::min 81 class D3D9DepthBuffer;
82 class D3D9RenderSystem;
83 class D3D9RenderWindow;
85 class D3D9TextureManager;
89 class D3D9VideoModeList;
91 class D3D9GpuProgramManager;
92 class D3D9HardwareBufferManager;
93 class D3D9HardwareIndexBuffer;
94 class D3D9HLSLProgramFactory;
95 class D3D9HLSLProgram;
96 class D3D9VertexDeclaration;
106 #define OGRE_D3D_MANAGE_BUFFERS 1 111 #if (OGRE_PLATFORM == OGRE_PLATFORM_WIN32) && !defined(OGRE_STATIC_LIB) 112 # ifdef OGRED3DENGINEDLL_EXPORTS 113 # define _OgreD3D9Export __declspec(dllexport) 115 # if defined( __MINGW32__ ) 116 # define _OgreD3D9Export 118 # define _OgreD3D9Export __declspec(dllimport) 122 # define _OgreD3D9Export
SharedPtr< D3D9Texture > D3D9TexturePtr
SharedPtr< D3D9GpuProgram > D3D9GpuProgramPtr
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info...
Reference-counted shared pointer, used for objects where implicit destruction is required.
Represents a Direct3D rendering resource.
SharedPtr< D3D9HLSLProgram > D3D9HLSLProgramPtr