OgreEAGLWindow.h
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1 /*
2 -----------------------------------------------------------------------------
3 This source file is part of OGRE
4  (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
6 
7 Copyright (c) 2000-2013 Torus Knot Software Ltd
8 
9 Permission is hereby granted, free of charge, to any person obtaining a copy
10 of this software and associated documentation files (the "Software"), to deal
11 in the Software without restriction, including without limitation the rights
12 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13 copies of the Software, and to permit persons to whom the Software is
14 furnished to do so, subject to the following conditions:
15 
16 The above copyright notice and this permission notice shall be included in
17 all copies or substantial portions of the Software.
18 
19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25 THE SOFTWARE.
26 -----------------------------------------------------------------------------
27 */
28 
29 #ifndef __EAGLWindow_H__
30 #define __EAGLWindow_H__
31 
32 #include "OgreRenderWindow.h"
33 
34 #ifdef __OBJC__
35 #import <UIKit/UIKit.h>
36 #import "OgreEAGLView.h"
38 
39 // Forward declarations
40 @class CAEAGLLayer;
41 
42 // Define the native window type
43 typedef UIWindow *NativeWindowType;
44 
45 #endif
46 
47 namespace Ogre {
48  class EAGLSupport;
49  class EAGLESContext;
50 
52  {
53  protected:
54  bool mClosed;
55  bool mVisible;
62 
63  // iOS 4 content scaling
67 
70 #ifdef __OBJC__
71  NativeWindowType mWindow;
72  EAGLView *mView;
73  EAGLViewController *mViewController;
74 #endif
75 
76  void switchFullScreen(bool fullscreen) { }
77  void getLeftAndTopFromNativeWindow(int & left, int & top, uint width, uint height);
78  void initNativeCreatedWindow(const NameValuePairList *miscParams);
79  void createNativeWindow(int &left, int &top, uint &width, uint &height, String &title);
80  void reposition(int left, int top);
81  void resize(unsigned int width, unsigned int height);
82  void windowMovedOrResized();
83  virtual void _beginUpdate();
84 
85  public:
86  EAGLWindow(EAGLSupport* glsupport);
87  virtual ~EAGLWindow();
88 
89  void create(const String& name, unsigned int width, unsigned int height,
90  bool fullScreen, const NameValuePairList *miscParams);
91 
92  virtual void setFullscreen(bool fullscreen, uint width, uint height);
93  void destroy(void);
94  bool isClosed(void) const { return mClosed; }
95  bool isVisible(void) const { return mVisible; }
96 
97  void setVisible(bool visible) { mVisible = visible; }
98  void setClosed(bool closed) { mClosed = closed; }
99  void swapBuffers(void);
100  void copyContentsToMemory(const PixelBox &dst, FrameBuffer buffer);
101 
111  virtual void getCustomAttribute(const String& name, void* pData);
112 
113  bool requiresTextureFlipping() const { return false; }
114  };
115 }
116 
117 #endif
bool isVisible(void) const
Indicates whether the window is visible (not minimized or obscured)
unsigned int uint
void setClosed(bool closed)
bool isClosed(void) const
Indicates whether the window has been closed by the user.
float mContentScalingFactor
bool mUsingExternalViewController
Is this using an external view controller handle?
void switchFullScreen(bool fullscreen)
EAGLSupport * mGLSupport
bool mIsExternal
Is this using an external window handle?
#define _OgrePrivate
Definition: OgrePlatform.h:258
bool mIsContentScalingSupported
map< String, String >::type NameValuePairList
Name / value parameter pair (first = name, second = value)
Definition: OgreCommon.h:550
_StringBase String
bool requiresTextureFlipping() const
bool mUsingExternalView
Is this using an external view handle?
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info...
Manages the target rendering window.
A primitive describing a volume (3D), image (2D) or line (1D) of pixels in memory.
void setVisible(bool visible)
Set the visibility state.
EAGLESContext * mContext

Copyright © 2012 Torus Knot Software Ltd
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Last modified Sun Oct 22 2017 04:04:15