#include "OgrePrerequisites.h"
#include "OgreCommon.h"
#include "OgreBlendMode.h"
#include "OgreMatrix4.h"
#include "OgreIteratorWrappers.h"
#include "OgreString.h"
#include "OgreTexture.h"
#include "OgreHeaderPrefix.h"
#include "OgreHeaderSuffix.h"
Go to the source code of this file.
Classes | |
class | Ogre::TextureUnitState |
Class representing the state of a single texture unit during a Pass of a Technique, of a Material. More... | |
struct | Ogre::TextureUnitState::TextureEffect |
Internal structure defining a texture effect. More... | |
struct | Ogre::TextureUnitState::UVWAddressingMode |
Texture addressing mode for each texture coordinate. More... | |
Namespaces | |
Ogre | |
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ | |
Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Sun Oct 22 2017 04:04:15