28 #ifndef __D3D9MAPPINGS_H__ 29 #define __D3D9MAPPINGS_H__ 91 static D3DFOGMODE
get(
FogMode fm);
113 static D3DXMATRIX makeD3DXMatrix(
const Matrix4& mat );
115 static Matrix4 convertD3DXMatrix(
const D3DXMATRIX& mat );
LayerBlendSource
List of valid sources of values for blending operations used in TextureUnitState::setColourOperation ...
VertexElementType
Vertex element type, used to identify the base types of the vertex contents.
eD3DTexType
enum identifying D3D9 tex. types
PixelFormat
The pixel format used for images, textures, and render surfaces.
Class encapsulating a standard 4x4 homogeneous matrix.
CullingMode
Hardware culling modes based on vertex winding.
LayerBlendType
Type of texture blend mode.
TextureAddressingMode
Texture addressing modes - default is TAM_WRAP.
TextureType
Enum identifying the texture type.
CompareFunction
Comparison functions used for the depth/stencil buffer operations and others.
Usage
Enums describing buffer usage; not mutually exclusive.
TexCoordCalcMethod
Enum describing the ways to generate texture coordinates.
VertexElementSemantic
Vertex element semantics, used to identify the meaning of vertex buffer contents. ...
LockOptions
Locking options.
LayerBlendOperationEx
Expert list of valid texture blending operations, for use with TextureUnitState::setColourOperationEx...
SceneBlendFactor
Blending factors for manually blending objects with the scene.
FilterOptions
Filtering options for textures / mipmaps.
eD3DFilterUsage
enum identifying D3D9 filter usage type
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info...
LightTypes
Defines the type of light.
StencilOperation
Enum describing the various actions which can be taken on the stencil buffer.
ShadeOptions
Light shading modes.
PolygonMode
The polygon mode to use when rasterising.
SceneBlendOperation
Blending operations controls how objects are blended into the scene.