#include <OgreGLESHardwareIndexBuffer.h>
◆ GLESHardwareIndexBuffer()
◆ ~GLESHardwareIndexBuffer()
virtual Ogre::GLESHardwareIndexBuffer::~GLESHardwareIndexBuffer |
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◆ _updateFromShadow()
void Ogre::GLESHardwareIndexBuffer::_updateFromShadow |
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void |
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◆ createBuffer()
void Ogre::GLESHardwareIndexBuffer::createBuffer |
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protected |
◆ destroyBuffer()
void Ogre::GLESHardwareIndexBuffer::destroyBuffer |
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◆ getGLBufferId()
GLuint Ogre::GLESHardwareIndexBuffer::getGLBufferId |
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void |
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const |
◆ lockImpl()
void* Ogre::GLESHardwareIndexBuffer::lockImpl |
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size_t |
offset, |
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size_t |
length, |
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LockOptions |
options |
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◆ notifyOnContextLost()
virtual void Ogre::GLESHardwareIndexBuffer::notifyOnContextLost |
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protectedvirtual |
◆ notifyOnContextReset()
virtual void Ogre::GLESHardwareIndexBuffer::notifyOnContextReset |
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protectedvirtual |
◆ readData()
void Ogre::GLESHardwareIndexBuffer::readData |
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size_t |
offset, |
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size_t |
length, |
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void * |
pDest |
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◆ unlockImpl()
void Ogre::GLESHardwareIndexBuffer::unlockImpl |
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void |
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◆ writeData()
void Ogre::GLESHardwareIndexBuffer::writeData |
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size_t |
offset, |
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size_t |
length, |
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const void * |
pSource, |
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bool |
discardWholeBuffer = false |
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◆ mBufferId
GLuint Ogre::GLESHardwareIndexBuffer::mBufferId |
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◆ mLockedToScratch
bool Ogre::GLESHardwareIndexBuffer::mLockedToScratch |
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◆ mScratchOffset
size_t Ogre::GLESHardwareIndexBuffer::mScratchOffset |
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◆ mScratchPtr
void* Ogre::GLESHardwareIndexBuffer::mScratchPtr |
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◆ mScratchSize
size_t Ogre::GLESHardwareIndexBuffer::mScratchSize |
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◆ mScratchUploadOnUnlock
bool Ogre::GLESHardwareIndexBuffer::mScratchUploadOnUnlock |
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The documentation for this class was generated from the following file: