28 #ifndef __OgreGLES2FBO_H__ 29 #define __OgreGLES2FBO_H__ 37 class GLES2FBOManager;
38 struct GLES2SurfaceDesc;
54 void unbindSurface(
size_t attachment);
70 void detachDepthBuffer();
81 #if OGRE_PLATFORM == OGRE_PLATFORM_ANDROID 83 void notifyOnContextLost();
Frame Buffer Object abstraction.
GLES2SurfaceDesc mMultisampleColourBuffer
GLES2SurfaceDesc mStencil
#define OGRE_MAX_MULTIPLE_RENDER_TARGETS
Define max number of multiple render targets (MRTs) to render to at once.
Factory for GL ES 2 Frame Buffer Objects, and related things.
PixelFormat
The pixel format used for images, textures, and render surfaces.
const GLES2SurfaceDesc & getSurface(size_t attachment)
An abstract class that contains a depth/stencil buffer.
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info...
GLES2FBOManager * getManager()
GLES2FBOManager * mManager