29 #ifndef __GLUniformCacheImp_H__ 30 #define __GLUniformCacheImp_H__ 50 GLUniformCacheImp(
void);
51 ~GLUniformCacheImp(
void);
59 bool updateUniform(GLint location,
const void *value, GLsizei length);
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info...
Superclass for all objects that wish to use custom memory allocators when their new / delete operator...