28 #ifndef __ShadowCameraSetup_H__ 29 #define __ShadowCameraSetup_H__
virtual ~ShadowCameraSetup()
Need virtual destructor in case subclasses use it.
SharedPtr< ShadowCameraSetup > ShadowCameraSetupPtr
An abstraction of a viewport, i.e.
Implements default shadow camera setup.
A viewpoint from which the scene will be rendered.
This class allows you to plug in new ways to define the camera setup when rendering and projecting sh...
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info...
Manages the organisation and rendering of a 'scene' i.e.
Representation of a dynamic light source in the scene.
Superclass for all objects that wish to use custom memory allocators when their new / delete operator...