29 #ifndef __GLES2UniformCacheImp_H__ 30 #define __GLES2UniformCacheImp_H__ 50 GLES2UniformCacheImp(
void);
51 ~GLES2UniformCacheImp(
void);
59 bool updateUniform(GLint location,
const void *value, GLsizei length);
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info...
Superclass for all objects that wish to use custom memory allocators when their new / delete operator...