29 #ifndef __Ogre_Terrain_Prereq_H__ 30 #define __Ogre_Terrain_Prereq_H__ 38 class TerrainPageContent;
39 class TerrainPageContentFactory;
48 #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 || OGRE_PLATFORM == OGRE_PLATFORM_WINRT 49 # if defined( OGRE_STATIC_LIB ) 50 # define _OgreTerrainExport 52 # if defined( OGRE_TERRAIN_EXPORTS ) 53 # define _OgreTerrainExport __declspec( dllexport ) 55 # if defined( __MINGW32__ ) 56 # define _OgreTerrainExport 58 # define _OgreTerrainExport __declspec( dllimport ) 62 #elif defined ( OGRE_GCC_VISIBILITY ) 63 # define _OgreTerrainExport __attribute__ ((visibility("default"))) 65 # define _OgreTerrainExport GeneralAllocatedObject TerrainAlloc
A node in a quad tree used to store a patch of terrain.
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info...
Superclass for all objects that wish to use custom memory allocators when their new / delete operator...