28 #ifndef __ShadowCameraSetupPlaneOptimal_H__ 29 #define __ShadowCameraSetupPlaneOptimal_H__ MovablePlane * mPlane
pointer to plane of interest
4-dimensional homogeneous vector.
An abstraction of a viewport, i.e.
PlaneOptimalShadowCameraSetup()
Default constructor is private.
Class encapsulating a standard 4x4 homogeneous matrix.
A viewpoint from which the scene will be rendered.
This class allows you to plug in new ways to define the camera setup when rendering and projecting sh...
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info...
Implements the plane optimal shadow camera algorithm.
Manages the organisation and rendering of a 'scene' i.e.
Definition of a Plane that may be attached to a node, and the derived details of it retrieved simply...
Representation of a dynamic light source in the scene.