28 #ifndef __GLSLESProgramPipelineManager_H__ 29 #define __GLSLESProgramPipelineManager_H__ GLSL ES low level compiled shader object - this class is used to get at the linked program object and...
Ogre assumes that there are separate vertex and fragment programs to deal with but GLSL ES has one pr...
ProgramPipelineMap mProgramPipelines
Container holding previously created program pipeline objects.
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info...
GLSLESProgramPipeline * mActiveProgramPipeline
Active objects defining the active rendering gpu state.
Ogre assumes that there are separate vertex and fragment programs to deal with but GLSL ES has one pr...
Specialisation of HighLevelGpuProgram to provide support for OpenGL Shader Language (GLSL ES) for Ope...
map< uint64, GLSLESProgramPipeline * >::type ProgramPipelineMap
Template class for creating single-instance global classes.
ProgramPipelineMap::iterator ProgramPipelineIterator