Classes | Namespaces | Macros
OgreGLFBORenderTexture.h File Reference
#include "OgreGLRenderTexture.h"
#include "OgreGLContext.h"
#include "OgreGLFrameBufferObject.h"

Go to the source code of this file.

Classes

class  Ogre::GLFBOManager
 Factory for GL Frame Buffer Objects, and related things. More...
 
struct  Ogre::GLFBOManager::FormatProperties
 Frame Buffer Object properties for a certain texture format. More...
 
struct  Ogre::GLFBOManager::FormatProperties::Mode
 Allowed modes/properties for this pixel format. More...
 
struct  Ogre::GLFBOManager::RBFormat
 Stencil and depth renderbuffers of the same format are re-used between surfaces of the same size and format. More...
 
struct  Ogre::GLFBOManager::RBRef
 
class  Ogre::GLFBORenderTexture
 RenderTexture for GL FBO. More...
 

Namespaces

 Ogre
 

This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/

 

Macros

#define GL_DEPTH24_STENCIL8_EXT   0x88F0
 Extra GL constants. More...
 

Macro Definition Documentation

◆ GL_DEPTH24_STENCIL8_EXT

#define GL_DEPTH24_STENCIL8_EXT   0x88F0

Extra GL constants.

Definition at line 36 of file OgreGLFBORenderTexture.h.


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Last modified Sun Oct 22 2017 04:04:15