30 #ifndef __GLSLProgramFactory_H__ 31 #define __GLSLProgramFactory_H__ 49 const String& getLanguage(
void)
const;
63 #endif // __GLSLProgramFactory_H__ Abstract base class representing a high-level program (a vertex or fragment program).
Interface describing a manual resource loader.
unsigned long long int ResourceHandle
Factory class for GLSL programs.
GLSLLinkProgramManager * mLinkProgramManager
Ogre assumes that there are separate vertex and fragment programs to deal with but GLSL has one progr...
Defines a generic resource handler.
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info...
Interface definition for factories of HighLevelGpuProgram.
static String sLanguageName