29 #ifndef __LodListener_H__ 30 #define __LodListener_H__ 43 struct MovableObjectLodChangedEvent
135 { (void)evt;
return false; }
163 { (void)evt;
return false; }
191 { (void)evt;
return false; }
Utility class which defines the sub-parts of an Entity.
virtual bool prequeueEntityMeshLodChanged(EntityMeshLodChangedEvent &evt)
Called before an entity's mesh LOD has changed.
Abstract class defining a movable object in a scene.
Camera * camera
The camera with respect to which the level of detail has changed.
Real lodValue
LOD value as determined by LOD strategy.
float Real
Software floating point type.
ushort newLodIndex
New level of detail index.
MovableObject * movableObject
The movable object whose level of detail has changed.
SubEntity * subEntity
The sub-entity whose material's level of detail has changed.
virtual bool prequeueEntityMaterialLodChanged(EntityMaterialLodChangedEvent &evt)
Called before an entity's material LOD has changed.
ushort newLodIndex
New level of detail index.
Struct containing information about a mesh LOD change event for entities.
Real lodValue
LOD value as determined by LOD strategy.
Entity * entity
The entity whose level of detail has changed.
A viewpoint from which the scene will be rendered.
virtual void postqueueEntityMaterialLodChanged(const EntityMaterialLodChangedEvent &evt)
Called after an entity's material LOD has changed.
Camera * camera
The camera with respect to which the level of detail has changed.
virtual bool prequeueMovableObjectLodChanged(const MovableObjectLodChangedEvent &evt)
Called before a movable object's LOD has changed.
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info...
A interface class defining a listener which can be used to receive notifications of LOD events...
Struct containing information about a material LOD change event for entities.
virtual void postqueueMovableObjectLodChanged(const MovableObjectLodChangedEvent &evt)
Called after a movable object's LOD has changed.
Defines an instance of a discrete, movable object based on a Mesh.
ushort previousLodIndex
Previous level of detail index.
virtual void postqueueEntityMeshLodChanged(const EntityMeshLodChangedEvent &evt)
Called after an entity's mesh LOD has changed.
Camera * camera
The camera with respect to which the level of detail has changed.
Struct containing information about a LOD change event for movable objects.
ushort previousLodIndex
Previous level of detail index.