OgreArchiveFactory.h
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1 /*
2 -----------------------------------------------------------------------------
3 This source file is part of OGRE
4  (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
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28 #ifndef _ArchiveFactory_H__
29 #define _ArchiveFactory_H__
30 
31 #include "OgrePrerequisites.h"
32 #include "OgreFactoryObj.h"
33 #include "OgreHeaderPrefix.h"
34 
35 namespace Ogre {
36 
59  class _OgreExport ArchiveFactory : public FactoryObj< Archive >, public ArchiveAlloc
60  {
61  public:
62  virtual ~ArchiveFactory() {}
69  virtual Archive* createInstance(const String& name, bool readOnly) = 0;
70 
71  virtual Archive* createInstance(const String& name) { return createInstance(name, true); }
72  };
76 } // namespace
77 
78 #include "OgreHeaderSuffix.h"
79 
80 #endif
#define _OgreExport
Definition: OgrePlatform.h:257
Abstract factory class.
virtual Archive * createInstance(const String &name)
Creates a new object.
_StringBase String
Abstract factory class, archive codec plugins can register concrete subclasses of this...
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info...
Archive-handling class.
Definition: OgreArchive.h:88
Superclass for all objects that wish to use custom memory allocators when their new / delete operator...

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Last modified Sun Oct 22 2017 04:04:15