#include <OgreEAGLES2Context.h>
Definition at line 40 of file OgreEAGLES2Context.h.
◆ ~EAGLES2Context()
virtual Ogre::EAGLES2Context::~EAGLES2Context |
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◆ clone()
Create a new context based on the same window/pbuffer as this context - mostly useful for additional threads.
- Note
- The caller is responsible for deleting the returned context.
Implements Ogre::GLES2Context.
◆ createFramebuffer()
bool Ogre::EAGLES2Context::createFramebuffer |
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◆ destroyFramebuffer()
void Ogre::EAGLES2Context::destroyFramebuffer |
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◆ endCurrent()
virtual void Ogre::EAGLES2Context::endCurrent |
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This is called before another context is made current.
By default, nothing is done here.
Implements Ogre::GLES2Context.
◆ getInitialized()
bool Ogre::GLES2Context::getInitialized |
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◆ releaseContext()
virtual void Ogre::GLES2Context::releaseContext |
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◆ setCurrent()
virtual void Ogre::EAGLES2Context::setCurrent |
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Enable the context.
All subsequent rendering commands will go here.
Implements Ogre::GLES2Context.
◆ setInitialized()
void Ogre::GLES2Context::setInitialized |
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◆ initialized
bool Ogre::GLES2Context::initialized |
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◆ mBackingHeight
GLint Ogre::EAGLES2Context::mBackingHeight |
◆ mBackingWidth
GLint Ogre::EAGLES2Context::mBackingWidth |
◆ mDepthRenderbuffer
GLuint Ogre::EAGLES2Context::mDepthRenderbuffer |
◆ mFSAAFramebuffer
GLuint Ogre::EAGLES2Context::mFSAAFramebuffer |
◆ mFSAARenderbuffer
GLuint Ogre::EAGLES2Context::mFSAARenderbuffer |
◆ mIsMultiSampleSupported
bool Ogre::EAGLES2Context::mIsMultiSampleSupported |
◆ mNumSamples
GLsizei Ogre::EAGLES2Context::mNumSamples |
◆ mViewFramebuffer
GLuint Ogre::EAGLES2Context::mViewFramebuffer |
◆ mViewRenderbuffer
GLuint Ogre::EAGLES2Context::mViewRenderbuffer |
The documentation for this class was generated from the following file: