p4est
1.0
|
example/steps/hw32.h [code] | This file containts the image data used in the step1 example |
example/steps/p4est_step1.c | This 2D example program refines a domain based on given image data |
example/steps/p4est_step2.c | This 2D example program refines a domain given by an ABAQUS .inp file |
example/steps/p4est_step3.c | This 2D example program uses p4est to solve a simple advection problem |
example/steps/p4est_step4.c | This 2D example program solves the Poisson equation using finite elements |
example/steps/p8est_step1.c | This 3D example program refines a domain based on given image data |
example/steps/p8est_step2.c | This 3D example program refines a domain given by an ABAQUS .inp file |
example/steps/p8est_step3.c | This 3D example program uses p4est to solve a simple advection problem |
example/steps/p8est_step4.c | This 3D example program only writes a VTK file for now |
src/p4est.h [code] | The top-level 2D p4est interface |
src/p4est_algorithms.h [code] | |
src/p4est_balance.h [code] | |
src/p4est_base.h [code] | General support types and functions |
src/p4est_bits.h [code] | Routines for manipulating quadrants (neighbors, parents, children, etc.) |
src/p4est_communication.h [code] | |
src/p4est_config.h [code] | |
src/p4est_connectivity.h [code] | The coarse topological description of the forest |
src/p4est_extended.h [code] | Interface routines with extended capabilities |
src/p4est_geometry.c | We provide the identity transformation for reference |
src/p4est_geometry.h [code] | Tranforms from vertex frame to physical space |
src/p4est_ghost.h [code] | Passing quadrants and data to neighboring processes |
src/p4est_io.h [code] | |
src/p4est_iterate.h [code] | Iteration over mesh topology via callbacks |
src/p4est_lnodes.h [code] | |
src/p4est_mesh.h [code] | Forest topology in a conventional mesh format |
src/p4est_nodes.h [code] | |
src/p4est_points.h [code] | |
src/p4est_search.h [code] | |
src/p4est_to_p8est.h [code] | Transforms 2D p4est routines into 3D p8est routines |
src/p4est_vtk.h [code] | Routines for printing a forest and associated fields to vtk format |
src/p4est_wrap.h [code] | |
src/p8est.h [code] | The top-level 3D p8est interface |
src/p8est_algorithms.h [code] | |
src/p8est_balance.h [code] | |
src/p8est_bits.h [code] | Routines for manipulating quadrants (neighbors, parents, children, etc.) |
src/p8est_communication.h [code] | |
src/p8est_connectivity.h [code] | The coarse topological description of the forest |
src/p8est_extended.h [code] | Interface routines with extended capabilities |
src/p8est_geometry.c | We provide some geometry transformations for the builtin connectivities |
src/p8est_geometry.h [code] | Tranforms from vertex frame to physical space |
src/p8est_ghost.h [code] | Passing quadrants and data to neighboring processes |
src/p8est_io.h [code] | |
src/p8est_iterate.h [code] | Iteration over mesh topology via callbacks |
src/p8est_lnodes.h [code] | |
src/p8est_mesh.h [code] | Forest topology in a conventional mesh format |
src/p8est_nodes.h [code] | |
src/p8est_points.h [code] | |
src/p8est_search.h [code] | |
src/p8est_tets_hexes.h [code] | |
src/p8est_trilinear.h [code] | |
src/p8est_vtk.h [code] | Routines for printing a forest and associated fields to vtk format |
src/p8est_wrap.h [code] | |
src/pre_config.h [code] |