p4est  1.0
File List
Here is a list of all documented files with brief descriptions:
example/steps/hw32.h [code]This file containts the image data used in the step1 example
example/steps/p4est_step1.cThis 2D example program refines a domain based on given image data
example/steps/p4est_step2.cThis 2D example program refines a domain given by an ABAQUS .inp file
example/steps/p4est_step3.cThis 2D example program uses p4est to solve a simple advection problem
example/steps/p4est_step4.cThis 2D example program solves the Poisson equation using finite elements
example/steps/p8est_step1.cThis 3D example program refines a domain based on given image data
example/steps/p8est_step2.cThis 3D example program refines a domain given by an ABAQUS .inp file
example/steps/p8est_step3.cThis 3D example program uses p4est to solve a simple advection problem
example/steps/p8est_step4.cThis 3D example program only writes a VTK file for now
src/p4est.h [code]The top-level 2D p4est interface
src/p4est_algorithms.h [code]
src/p4est_balance.h [code]
src/p4est_base.h [code]General support types and functions
src/p4est_bits.h [code]Routines for manipulating quadrants (neighbors, parents, children, etc.)
src/p4est_communication.h [code]
src/p4est_config.h [code]
src/p4est_connectivity.h [code]The coarse topological description of the forest
src/p4est_extended.h [code]Interface routines with extended capabilities
src/p4est_geometry.cWe provide the identity transformation for reference
src/p4est_geometry.h [code]Tranforms from vertex frame to physical space
src/p4est_ghost.h [code]Passing quadrants and data to neighboring processes
src/p4est_io.h [code]
src/p4est_iterate.h [code]Iteration over mesh topology via callbacks
src/p4est_lnodes.h [code]
src/p4est_mesh.h [code]Forest topology in a conventional mesh format
src/p4est_nodes.h [code]
src/p4est_points.h [code]
src/p4est_search.h [code]
src/p4est_to_p8est.h [code]Transforms 2D p4est routines into 3D p8est routines
src/p4est_vtk.h [code]Routines for printing a forest and associated fields to vtk format
src/p4est_wrap.h [code]
src/p8est.h [code]The top-level 3D p8est interface
src/p8est_algorithms.h [code]
src/p8est_balance.h [code]
src/p8est_bits.h [code]Routines for manipulating quadrants (neighbors, parents, children, etc.)
src/p8est_communication.h [code]
src/p8est_connectivity.h [code]The coarse topological description of the forest
src/p8est_extended.h [code]Interface routines with extended capabilities
src/p8est_geometry.cWe provide some geometry transformations for the builtin connectivities
src/p8est_geometry.h [code]Tranforms from vertex frame to physical space
src/p8est_ghost.h [code]Passing quadrants and data to neighboring processes
src/p8est_io.h [code]
src/p8est_iterate.h [code]Iteration over mesh topology via callbacks
src/p8est_lnodes.h [code]
src/p8est_mesh.h [code]Forest topology in a conventional mesh format
src/p8est_nodes.h [code]
src/p8est_points.h [code]
src/p8est_search.h [code]
src/p8est_tets_hexes.h [code]
src/p8est_trilinear.h [code]
src/p8est_vtk.h [code]Routines for printing a forest and associated fields to vtk format
src/p8est_wrap.h [code]
src/pre_config.h [code]
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