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SoTextureMatrixElement.h
00001 #ifndef COIN_SOTEXTUREMATRIXELEMENT_H
00002 #define COIN_SOTEXTUREMATRIXELEMENT_H
00003 
00004 /**************************************************************************\
00005  *
00006  *  This file is part of the Coin 3D visualization library.
00007  *  Copyright (C) by Kongsberg Oil & Gas Technologies.
00008  *
00009  *  This library is free software; you can redistribute it and/or
00010  *  modify it under the terms of the GNU General Public License
00011  *  ("GPL") version 2 as published by the Free Software Foundation.
00012  *  See the file LICENSE.GPL at the root directory of this source
00013  *  distribution for additional information about the GNU GPL.
00014  *
00015  *  For using Coin with software that can not be combined with the GNU
00016  *  GPL, and for taking advantage of the additional benefits of our
00017  *  support services, please contact Kongsberg Oil & Gas Technologies
00018  *  about acquiring a Coin Professional Edition License.
00019  *
00020  *  See http://www.coin3d.org/ for more information.
00021  *
00022  *  Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
00023  *  http://www.sim.no/  sales@sim.no  coin-support@coin3d.org
00024  *
00025 \**************************************************************************/
00026 
00027 #include <Inventor/elements/SoAccumulatedElement.h>
00028 #include <Inventor/SbMatrix.h>
00029 
00030 class COIN_DLL_API SoTextureMatrixElement : public SoAccumulatedElement {
00031   typedef SoAccumulatedElement inherited;
00032 
00033   SO_ELEMENT_HEADER(SoTextureMatrixElement);
00034 public:
00035   static void initClass(void);
00036 protected:
00037   virtual ~SoTextureMatrixElement();
00038 
00039 public:
00040   virtual void init(SoState * state);
00041   virtual void push(SoState * state);
00042   static void makeIdentity(SoState * const state, SoNode * const node);
00043 
00044   static void set(SoState * const state, SoNode * const node,
00045                   const SbMatrix & matrix);
00046   static void mult(SoState * const state, SoNode * const node,
00047                    const SbMatrix & matrix);
00048 
00049   static void translateBy(SoState * const state, SoNode * const node,
00050                            const SbVec3f & translation);
00051   static void rotateBy(SoState * const state, SoNode * const node,
00052                         const SbRotation & rotation);
00053   static void scaleBy(SoState * const state, SoNode * const node,
00054                       const SbVec3f & scaleFactor);
00055 
00056   static const SbMatrix & get(SoState * const state);
00057   static void emptyMatrix(SoState * const state);
00058 
00059 protected:
00060   virtual void makeEltIdentity(void);
00061   virtual void setElt(const SbMatrix & matrix);
00062   virtual void multElt(const SbMatrix & matrix);
00063   virtual void translateEltBy(const SbVec3f & translation);
00064   virtual void rotateEltBy(const SbRotation & rotation);
00065   virtual void scaleEltBy(const SbVec3f & scaleFactor);
00066   virtual const SbMatrix & getElt(void) const;
00067 
00068   SbMatrix textureMatrix;
00069 };
00070 
00071 #endif // !COIN_SOTEXTUREMATRIXELEMENT_H

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