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SoShapeStyleElement.h
00001 #ifndef COIN_SOSHAPESTYLEELEMENT_H
00002 #define COIN_SOSHAPESTYLEELEMENT_H
00003 
00004 /**************************************************************************\
00005  *
00006  *  This file is part of the Coin 3D visualization library.
00007  *  Copyright (C) by Kongsberg Oil & Gas Technologies.
00008  *
00009  *  This library is free software; you can redistribute it and/or
00010  *  modify it under the terms of the GNU General Public License
00011  *  ("GPL") version 2 as published by the Free Software Foundation.
00012  *  See the file LICENSE.GPL at the root directory of this source
00013  *  distribution for additional information about the GNU GPL.
00014  *
00015  *  For using Coin with software that can not be combined with the GNU
00016  *  GPL, and for taking advantage of the additional benefits of our
00017  *  support services, please contact Kongsberg Oil & Gas Technologies
00018  *  about acquiring a Coin Professional Edition License.
00019  *
00020  *  See http://www.coin3d.org/ for more information.
00021  *
00022  *  Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
00023  *  http://www.sim.no/  sales@sim.no  coin-support@coin3d.org
00024  *
00025 \**************************************************************************/
00026 
00027 #include <Inventor/elements/SoSubElement.h>
00028 
00029 class COIN_DLL_API SoShapeStyleElement : public SoElement {
00030   typedef SoElement inherited;
00031 
00032   SO_ELEMENT_HEADER(SoShapeStyleElement);
00033 public:
00034   static void initClass(void);
00035 protected:
00036   virtual ~SoShapeStyleElement();
00037 
00038 public:
00039 
00040   // flags used for optimized testing of features
00041   enum Flags {
00042     LIGHTING                = 0x00000100,
00043     TEXENABLED              = 0x00000200,
00044     TEXFUNC                 = 0x00000400,
00045     BBOXCMPLX               = 0x00000800,
00046     INVISIBLE               = 0x00001000,
00047     ABORTCB                 = 0x00002000,
00048     OVERRIDE                = 0x00004000,
00049     TEX3ENABLED             = 0x00008000,
00050     BIGIMAGE                = 0x00010000,
00051     BUMPMAP                 = 0x00020000,
00052     VERTEXARRAY             = 0x00040000,
00053     TRANSP_TEXTURE          = 0x00080000,
00054     TRANSP_MATERIAL         = 0x00100000,
00055     TRANSP_SORTED_TRIANGLES = 0x00200000,
00056     SHADOWMAP               = 0x00400000,
00057     SHADOWS                 = 0x00800000
00058   };
00059   
00060   virtual void init(SoState * state);
00061 
00062   virtual void push(SoState * state);
00063   virtual void pop(SoState * state, const SoElement * prevTopElement);
00064 
00065   virtual SbBool matches(const SoElement * element) const;
00066   virtual SoElement * copyMatchInfo(void) const;
00067 
00068   static const SoShapeStyleElement * get(SoState * const state);
00069 
00070   unsigned int getFlags(void) const;
00071   SbBool mightNotRender(void) const;
00072   SbBool needNormals(void) const;
00073   SbBool needTexCoords(void) const;
00074   int getRenderCaseMask(void) const;
00075 
00076   static void setDrawStyle(SoState * const state, const int32_t value);
00077   static void setComplexityType(SoState * const state,
00078                                 const int32_t value);
00079   static void setTransparencyType(SoState * const state,
00080                                   const int32_t value);
00081   static void setTextureEnabled(SoState * const state, const SbBool value);
00082   static void setTexture3Enabled(SoState * const state, const SbBool value);
00083   static void setTextureFunction(SoState * const state,
00084                                  const SbBool value);
00085   static void setLightModel(SoState * const state, const int32_t value);
00086   static void setOverrides(SoState * const state, const SbBool value);
00087 
00088   static SbBool isScreenDoor(SoState * const state);
00089   static int getTransparencyType(SoState * const state);
00090   SbBool isTextureFunction(void) const;
00091 
00092   static void setBumpmapEnabled(SoState * state, const SbBool value);
00093   static void setBigImageEnabled(SoState * state, const SbBool value);
00094   static void setVertexArrayRendering(SoState * state, const SbBool value);
00095 
00096   static void setTransparentMaterial(SoState * state, const SbBool value);
00097   static void setTransparentTexture(SoState * state, const SbBool value);
00098 
00099   static void setShadowMapRendering(SoState * state, const SbBool value);
00100   static void setShadowsRendering(SoState * state, const SbBool value);
00101 
00102 private:
00103 
00104   static SoShapeStyleElement * getElement(SoState * const state);
00105   static const SoShapeStyleElement * getConstElement(SoState * const state);
00106 
00107   unsigned int flags;
00108 };
00109 
00110 #endif // !COIN_SOSHAPESTYLEELEMENT_H

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