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SoGLTextureCoordinateElement Member List
This is the complete list of members for SoGLTextureCoordinateElement, including all inherited members.
capture(SoState *const state) const SoElement [inline, protected]
captureThis(SoState *state) const SoElement [protected, virtual]
convert2SoTextureCoordinateElement [protected]
convert3SoTextureCoordinateElement [protected]
convert4SoTextureCoordinateElement [protected]
coords2SoTextureCoordinateElement [protected]
coords3SoTextureCoordinateElement [protected]
coords4SoTextureCoordinateElement [protected]
coordsDimensionSoTextureCoordinateElement [protected]
CoordType enum nameSoTextureCoordinateElement
copyMatchInfo() const SoReplacedElement [virtual]
createInstance(void)SoGLTextureCoordinateElement [static]
createStackIndex(const SoType id)SoElement [protected, static]
DEFAULT enum value (defined in SoTextureCoordinateElement)SoTextureCoordinateElement
depthSoElement [protected]
EXPLICIT enum value (defined in SoTextureCoordinateElement)SoTextureCoordinateElement
funcCBSoTextureCoordinateElement [protected]
funcCBDataSoTextureCoordinateElement [protected]
FUNCTION enum value (defined in SoTextureCoordinateElement)SoTextureCoordinateElement
get(const SbVec3f &point, const SbVec3f &normal) const SoTextureCoordinateElement
get2(const int index) const SoTextureCoordinateElement
get3(const int index) const SoTextureCoordinateElement
get4(const int index) const SoTextureCoordinateElement
getArrayPtr2(void) const SoTextureCoordinateElement
getArrayPtr3(void) const SoTextureCoordinateElement
getArrayPtr4(void) const SoTextureCoordinateElement
getClassStackIndex(void)SoGLTextureCoordinateElement [static]
getClassTypeId(void)SoGLTextureCoordinateElement [static]
getConstElement(SoState *const state, const int stackIndex)SoElement [inline, protected, static]
getDepth(void) const SoElement
getDimension(void) const SoTextureCoordinateElement
getElement(SoState *const state, const int stackIndex, SoNode *const node)SoReplacedElement [protected, static]
SoElement::getElement(SoState *const state, const int stackIndex)SoElement [inline, protected, static]
getIdFromStackIndex(const int stackIndex)SoElement [static]
getInstance(SoState *const state)SoGLTextureCoordinateElement [static]
getNextFree(void) const SoElement [protected]
getNextInStack(void) const SoElement [protected]
getNodeId() const SoReplacedElement
getNum(void) const SoTextureCoordinateElement
getNumStackIndices(void)SoElement [static]
getStackIndex(void) const SoElement
getType() const SoGLTextureCoordinateElement [virtual]
SoTextureCoordinateElement::getType(SoState *const state)SoTextureCoordinateElement [static]
getTypeId(void) const SoElement
init(SoState *state)SoGLTextureCoordinateElement [virtual]
initClass(void)SoGLTextureCoordinateElement [static]
initElements(void)SoElement [static]
initMulti(SoState *state) const SoGLTextureCoordinateElement
is2D(void) const SoTextureCoordinateElement
matches(const SoElement *element) const SoReplacedElement [virtual]
nodeIdSoReplacedElement [protected]
NONE enum value (defined in SoTextureCoordinateElement)SoTextureCoordinateElement
numCoordsSoTextureCoordinateElement [protected]
pop(SoState *state, const SoElement *prevTopElement)SoGLTextureCoordinateElement [virtual]
print(FILE *file) const SoReplacedElement [virtual]
push(SoState *state)SoGLTextureCoordinateElement [virtual]
send(const int index) const SoGLTextureCoordinateElement
send(const int index, const SbVec3f &c, const SbVec3f &n) const SoGLTextureCoordinateElement
set2(SoState *const state, SoNode *const node, const int32_t numCoords, const SbVec2f *const coords)SoTextureCoordinateElement [static]
set3(SoState *const state, SoNode *const node, const int32_t numCoords, const SbVec3f *const coords)SoTextureCoordinateElement [static]
set4(SoState *const state, SoNode *const node, const int32_t numCoords, const SbVec4f *const coords)SoTextureCoordinateElement [static]
setDefault(SoState *const state, SoNode *const node)SoTextureCoordinateElement [static]
setDepth(const int depth)SoElement
setElt(SoTexCoordTexgenCB *func, void *data=NULL)SoGLTextureCoordinateElement [protected, virtual]
setFunction(SoState *const state, SoNode *const node, SoTextureCoordinateFunctionCB *const func, void *const userdata)SoTextureCoordinateElement [static]
setStackIndex(const int index)SoElement [protected]
setTexGen(SoState *const state, SoNode *const node, SoTexCoordTexgenCB *const texgenFunc, void *const texgenData=NULL, SoTextureCoordinateFunctionCB *const func=NULL, void *const funcData=NULL)SoGLTextureCoordinateElement [static]
setTypeId(const SoType typeId)SoElement [protected]
SoElement(void)SoElement [protected]
SoGLTextureCoordinateElement(void) (defined in SoGLTextureCoordinateElement)SoGLTextureCoordinateElement [protected]
SoReplacedElement(void) (defined in SoReplacedElement)SoReplacedElement [protected]
SoTextureCoordinateElement(void) (defined in SoTextureCoordinateElement)SoTextureCoordinateElement [protected]
stackIndexSoElement [protected]
stackToTypeSoElement [protected, static]
TEXGEN enum value (defined in SoTextureCoordinateElement)SoTextureCoordinateElement
typeIdSoElement [protected]
whatKindSoTextureCoordinateElement [protected]
~SoElement()SoElement [virtual]
~SoGLTextureCoordinateElement()SoGLTextureCoordinateElement [protected, virtual]
~SoReplacedElement()SoReplacedElement [protected, virtual]
~SoTextureCoordinateElement()SoTextureCoordinateElement [protected, virtual]

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