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SoSoundElement.h
00001 #ifndef COIN_SOSOUNDELEMENT_H
00002 #define COIN_SOSOUNDELEMENT_H
00003 
00004 /**************************************************************************\
00005  *
00006  *  This file is part of the Coin 3D visualization library.
00007  *  Copyright (C) by Kongsberg Oil & Gas Technologies.
00008  *
00009  *  This library is free software; you can redistribute it and/or
00010  *  modify it under the terms of the GNU General Public License
00011  *  ("GPL") version 2 as published by the Free Software Foundation.
00012  *  See the file LICENSE.GPL at the root directory of this source
00013  *  distribution for additional information about the GNU GPL.
00014  *
00015  *  For using Coin with software that can not be combined with the GNU
00016  *  GPL, and for taking advantage of the additional benefits of our
00017  *  support services, please contact Kongsberg Oil & Gas Technologies
00018  *  about acquiring a Coin Professional Edition License.
00019  *
00020  *  See http://www.coin3d.org/ for more information.
00021  *
00022  *  Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
00023  *  http://www.sim.no/  sales@sim.no  coin-support@coin3d.org
00024  *
00025 \**************************************************************************/
00026 
00027 #include <Inventor/elements/SoReplacedElement.h>
00028 
00029 class COIN_DLL_API SoSoundElement : public SoReplacedElement {
00030   typedef SoReplacedElement inherited;
00031 
00032   SO_ELEMENT_HEADER(SoSoundElement);
00033 public:
00034   static void initClass(void);
00035 protected:
00036   virtual ~SoSoundElement();
00037 
00038 public:
00039   virtual void init(SoState * state);
00040   static void set(SoState * const state, SoNode * const node,
00041                   SbBool scenegraphhassoundnode, 
00042                   SbBool soundnodeisplaying,
00043                   SbBool ispartofactivescenegraph);
00044 
00045   static SbBool setSceneGraphHasSoundNode(SoState * const state, SoNode * const node,
00046                                           SbBool flag);
00047   static SbBool sceneGraphHasSoundNode(SoState * const state);
00048 
00049   static SbBool setSoundNodeIsPlaying(SoState * const state, SoNode * const node,
00050                                     SbBool flag);
00051   static SbBool soundNodeIsPlaying(SoState * const state);
00052 
00053   static SbBool setIsPartOfActiveSceneGraph(SoState * const state, SoNode * const node,
00054                                             SbBool flag);
00055   static SbBool isPartOfActiveSceneGraph(SoState * const state);
00056 
00057   virtual void push(SoState * state);
00058   virtual void pop(SoState * state, const SoElement * prevTopElement);
00059 
00060   virtual void print(FILE * file) const;
00061 
00062 protected:
00063   void setDefaultValues();
00064 
00065   SbBool scenegraphhassoundnode;
00066   SbBool soundnodeisplaying;
00067   SbBool ispartofactivescenegraph;
00068 };
00069 
00070 #endif // !COIN_SOSOUNDELEMENT_H

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