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The SoGLLazyElement class is meant to optimize GL rendering.This is just a wrap-around implementation for compatibility. It should (hopefully) work in the same way as the Inventor class though. More...
#include <Inventor/elements/SoGLLazyElement.h>
Public Member Functions | |
virtual void | init (SoState *state) |
virtual void | push (SoState *state) |
virtual void | pop (SoState *state, const SoElement *prevtopelement) |
void | sendDiffuseByIndex (const int index) const |
FIXME: write doc. | |
void | send (const SoState *state, uint32_t mask) const |
FIXME: write doc. | |
void | sendVPPacked (SoState *state, const unsigned char *pcolor) |
FIXME: write doc. | |
void | reset (SoState *state, uint32_t bitmask) const |
virtual void | setDiffuseElt (SoNode *, int32_t numcolors, const SbColor *colors, SoColorPacker *packer) |
virtual void | setPackedElt (SoNode *node, int32_t numcolors, const uint32_t *colors, const SbBool packedtransparency) |
virtual void | setColorIndexElt (SoNode *node, int32_t numindices, const int32_t *indices) |
virtual void | setTranspElt (SoNode *node, int32_t numtransp, const float *transp, SoColorPacker *packer) |
virtual void | setTranspTypeElt (int32_t type) |
virtual void | setAmbientElt (const SbColor *color) |
virtual void | setEmissiveElt (const SbColor *color) |
virtual void | setSpecularElt (const SbColor *color) |
virtual void | setShininessElt (float value) |
virtual void | setColorMaterialElt (SbBool value) |
virtual void | enableBlendingElt (int sfactor, int dfactor, int alpha_sfactor, int alpha_dfactor) |
virtual void | disableBlendingElt (void) |
virtual void | setLightModelElt (SoState *state, int32_t model) |
virtual void | setMaterialElt (SoNode *node, uint32_t bitmask, SoColorPacker *packer, const SbColor *diffuse, const int numdiffuse, const float *transp, const int numtransp, const SbColor &ambient, const SbColor &emissive, const SbColor &specular, const float shininess, const SbBool istransparent) |
virtual void | setVertexOrderingElt (VertexOrdering ordering) |
virtual void | setBackfaceCullingElt (SbBool onoff) |
virtual void | setTwosideLightingElt (SbBool onoff) |
virtual void | setShadeModelElt (SbBool flatshading) |
virtual void | setGLImageIdElt (uint32_t glimageid, SbBool alphatest) |
virtual void | setAlphaTestElt (SbBool onoff) |
void | updateColorVBO (SoVBO *vbo) |
Static Public Member Functions | |
static SoType | getClassTypeId (void) |
static int | getClassStackIndex (void) |
static void * | createInstance (void) |
static void | initClass () |
static void | sendAllMaterial (SoState *state) |
FIXME: write doc. | |
static void | sendNoMaterial (SoState *state) |
FIXME: write doc. | |
static void | sendOnlyDiffuseColor (SoState *state) |
FIXME: write doc. | |
static void | sendLightModel (SoState *state, const int32_t model) |
static void | sendPackedDiffuse (SoState *state, const uint32_t diffuse) |
static void | sendFlatshading (SoState *state, const SbBool onoff) |
static void | sendVertexOrdering (SoState *state, const VertexOrdering ordering) |
static void | sendTwosideLighting (SoState *state, const SbBool onoff) |
static void | sendBackfaceCulling (SoState *state, const SbBool onoff) |
static SbBool | isColorIndex (SoState *state) |
FIXME: write doc. | |
static SoGLLazyElement * | getInstance (const SoState *state) |
FIXME: write doc. | |
static void | beginCaching (SoState *state, SoGLLazyElement::GLState *prestate, SoGLLazyElement::GLState *poststate) |
static void | endCaching (SoState *state) |
static SbBool | preCacheCall (SoState *state, SoGLLazyElement::GLState *prestate) |
static void | postCacheCall (SoState *state, SoGLLazyElement::GLState *poststate) |
static void | mergeCacheInfo (SoState *state, SoGLLazyElement::GLState *childprestate, SoGLLazyElement::GLState *childpoststate) |
Protected Member Functions | |
virtual void | lazyDidSet (uint32_t mask) |
virtual void | lazyDidntSet (uint32_t mask) |
The SoGLLazyElement class is meant to optimize GL rendering.
This is just a wrap-around implementation for compatibility. It should (hopefully) work in the same way as the Inventor class though.
SoType SoGLLazyElement::getClassTypeId | ( | void | ) | [static] |
This static method returns the class type.
Reimplemented from SoLazyElement.
int SoGLLazyElement::getClassStackIndex | ( | void | ) | [static] |
This static method returns the state stack index for the class.
Reimplemented from SoLazyElement.
void * SoGLLazyElement::createInstance | ( | void | ) | [static] |
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Reimplemented from SoLazyElement.
void SoGLLazyElement::initClass | ( | void | ) | [static] |
This static method initializes static data for the SoDiffuseColorElement class.
Reimplemented from SoLazyElement.
void SoGLLazyElement::init | ( | SoState * | state | ) | [virtual] |
This function initializes the element type in the given SoState. It is called for the first element of each enabled element type in SoState objects.
Reimplemented from SoLazyElement.
void SoGLLazyElement::push | ( | SoState * | state | ) | [virtual] |
This method is called every time a new element is required in one of the stacks. This happens when a writable element is requested, using SoState::getElement() or indirectly SoElement::getElement(), and the depth of the current element is less than the state depth.
Override this method if your element needs to copy data from the previous top of stack. The push() method is called on the new element, and the previous element can be found using SoElement::getNextInStack().
Reimplemented from SoLazyElement.
void SoGLLazyElement::pop | ( | SoState * | state, |
const SoElement * | prevTopElement | ||
) | [virtual] |
This method is callled when the state is popped, and the depth of the element is bigger than the current state depth. pop() is called on the new top of stack, and a pointer to the previous top of stack is passed in prevTopElement.
Override this method if you need to copy some state information from the previous top of stack.
Reimplemented from SoElement.
void SoGLLazyElement::reset | ( | SoState * | stateptr, |
uint32_t | mask | ||
) | const |
Reset element GL state (set state to invalid). Use this method to notify this element when you use your own GL code that changes the OpenGL state.
void SoGLLazyElement::mergeCacheInfo | ( | SoState * | state, |
SoGLLazyElement::GLState * | childprestate, | ||
SoGLLazyElement::GLState * | childpoststate | ||
) | [static] |
Merge cache info from a child cache (when doing nested caching) into the current cache.
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