escript
Revision_
|
#include <limits>
#include <ripley/Brick.h>
#include <paso/SystemMatrix.h>
#include <esysUtils/esysFileWriter.h>
#include <ripley/DefaultAssembler3D.h>
#include <ripley/WaveAssembler3D.h>
#include <ripley/LameAssembler3D.h>
#include <ripley/domainhelpers.h>
#include <boost/scoped_array.hpp>
#include <iomanip>
#include "esysUtils/EsysRandom.h"
#include "blocktools.h"
Namespaces | |
namespace | ripley |
Defines | |
#define | globalNodeId(x, y, z) |
Functions | |
int | ripley::indexOfMax (int a, int b, int c) |
#define globalNodeId | ( | x, | |
y, | |||
z | |||
) |
((m_offset[0]+x)/nDOF0)*nDOF0*nDOF1*nDOF2+(m_offset[0]+x)%nDOF0\ + ((m_offset[1]+y)/nDOF1)*nDOF0*nDOF1*nDOF2*m_NX[0]+((m_offset[1]+y)%nDOF1)*nDOF0\ + ((m_offset[2]+z)/nDOF2)*nDOF0*nDOF1*nDOF2*m_NX[0]*m_NX[1]+((m_offset[2]+z)%nDOF2)*nDOF0*nDOF1
Referenced by ripley::Brick::populateSampleIds(), and ripley::Rectangle::populateSampleIds().