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Brick.cpp File Reference
#include <limits>
#include <ripley/Brick.h>
#include <paso/SystemMatrix.h>
#include <esysUtils/esysFileWriter.h>
#include <ripley/DefaultAssembler3D.h>
#include <ripley/WaveAssembler3D.h>
#include <ripley/LameAssembler3D.h>
#include <ripley/domainhelpers.h>
#include <boost/scoped_array.hpp>
#include <iomanip>
#include "esysUtils/EsysRandom.h"
#include "blocktools.h"

Namespaces

namespace  ripley

Defines

#define globalNodeId(x, y, z)

Functions

int ripley::indexOfMax (int a, int b, int c)

Define Documentation

#define globalNodeId (   x,
  y,
 
)
Value:
((m_offset[0]+x)/nDOF0)*nDOF0*nDOF1*nDOF2+(m_offset[0]+x)%nDOF0\
    + ((m_offset[1]+y)/nDOF1)*nDOF0*nDOF1*nDOF2*m_NX[0]+((m_offset[1]+y)%nDOF1)*nDOF0\
    + ((m_offset[2]+z)/nDOF2)*nDOF0*nDOF1*nDOF2*m_NX[0]*m_NX[1]+((m_offset[2]+z)%nDOF2)*nDOF0*nDOF1

Referenced by ripley::Brick::populateSampleIds(), and ripley::Rectangle::populateSampleIds().