\( \newcommand{\E}{\mathrm{E}} \) \( \newcommand{\A}{\mathrm{A}} \) \( \newcommand{\R}{\mathrm{R}} \) \( \newcommand{\N}{\mathrm{N}} \) \( \newcommand{\Q}{\mathrm{Q}} \) \( \newcommand{\Z}{\mathrm{Z}} \) \( \def\ccSum #1#2#3{ \sum_{#1}^{#2}{#3} } \def\ccProd #1#2#3{ \sum_{#1}^{#2}{#3} }\)
CGAL 4.6 - 2D Straight Skeleton and Polygon Offsetting
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Files

file  arrange_offset_polygons_2.h
 
file  compute_outer_frame_margin.h
 
file  create_offset_polygons_2.h
 
file  create_offset_polygons_from_polygon_with_holes_2.h
 
file  create_straight_skeleton_2.h
 
file  create_straight_skeleton_from_polygon_with_holes_2.h
 
file  Polygon_offset_builder_2.h
 
file  Polygon_offset_builder_traits_2.h
 
file  Straight_skeleton_2.h
 
file  Straight_skeleton_builder_2.h
 
file  Straight_skeleton_builder_traits_2.h
 
file  Straight_skeleton_converter_2.h
 
file  Straight_skeleton_face_base_2.h
 
file  Straight_skeleton_halfedge_base_2.h
 
file  Straight_skeleton_vertex_base_2.h