\( \newcommand{\E}{\mathrm{E}} \) \( \newcommand{\A}{\mathrm{A}} \) \( \newcommand{\R}{\mathrm{R}} \) \( \newcommand{\N}{\mathrm{N}} \) \( \newcommand{\Q}{\mathrm{Q}} \) \( \newcommand{\Z}{\mathrm{Z}} \) \( \def\ccSum #1#2#3{ \sum_{#1}^{#2}{#3} } \def\ccProd #1#2#3{ \sum_{#1}^{#2}{#3} }\)
CGAL 4.6 - 3D Fast Intersection and Distance Computation (AABB Tree)
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CGAL Directory Reference

Directories

directory  internal
 

Files

file  AABB_face_graph_triangle_primitive.h
 
file  AABB_halfedge_graph_segment_primitive.h
 
file  AABB_intersections.h
 
file  AABB_polyhedron_segment_primitive.h
 
file  AABB_polyhedron_triangle_primitive.h
 
file  AABB_primitive.h
 
file  AABB_segment_primitive.h
 
file  AABB_traits.h
 
file  AABB_tree.h
 
file  AABB_triangle_primitive.h