Crazy Eddie's GUI System
0.8.4
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00001 /*********************************************************************** 00002 created: Tue Mar 10 2009 00003 author: Paul D Turner (parts based on code by Keith Mok) 00004 *************************************************************************/ 00005 /*************************************************************************** 00006 * Copyright (C) 2004 - 2009 Paul D Turner & The CEGUI Development Team 00007 * 00008 * Permission is hereby granted, free of charge, to any person obtaining 00009 * a copy of this software and associated documentation files (the 00010 * "Software"), to deal in the Software without restriction, including 00011 * without limitation the rights to use, copy, modify, merge, publish, 00012 * distribute, sublicense, and/or sell copies of the Software, and to 00013 * permit persons to whom the Software is furnished to do so, subject to 00014 * the following conditions: 00015 * 00016 * The above copyright notice and this permission notice shall be 00017 * included in all copies or substantial portions of the Software. 00018 * 00019 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 00020 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 00021 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 00022 * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR 00023 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 00024 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 00025 * OTHER DEALINGS IN THE SOFTWARE. 00026 ***************************************************************************/ 00027 #ifndef _CEGUIDirectFBRenderer_h_ 00028 #define _CEGUIDirectFBRenderer_h_ 00029 00030 #include "CEGUI/Renderer.h" 00031 #include "CEGUI/Size.h" 00032 #include "CEGUI/Vector.h" 00033 #include <directfb.h> 00034 #include <vector> 00035 #include <map> 00036 00037 // Start of CEGUI namespace section 00038 namespace CEGUI 00039 { 00040 class DirectFBTexture; 00041 class DirectFBGeometryBuffer; 00042 00044 class DirectFBRenderer : public Renderer 00045 { 00046 public: 00048 static DirectFBRenderer& create(IDirectFB& directfb, 00049 IDirectFBSurface& surface, 00050 const int abi = CEGUI_VERSION_ABI); 00052 static void destroy(DirectFBRenderer& renderer); 00053 00055 IDirectFBSurface& getTargetSurface() const; 00056 00058 void setTargetSurface(IDirectFBSurface& surface); 00059 00060 // Implementation of Renderer interface. 00061 RenderTarget& getDefaultRenderTarget(); 00062 GeometryBuffer& createGeometryBuffer(); 00063 void destroyGeometryBuffer(const GeometryBuffer& buffer); 00064 void destroyAllGeometryBuffers(); 00065 TextureTarget* createTextureTarget(); 00066 void destroyTextureTarget(TextureTarget* target); 00067 void destroyAllTextureTargets(); 00068 Texture& createTexture(const CEGUI::String& name); 00069 Texture& createTexture(const CEGUI::String& name, 00070 const String& filename, 00071 const String& resourceGroup); 00072 Texture& createTexture(const CEGUI::String& name, const Sizef& size); 00073 void destroyTexture(Texture& texture); 00074 void destroyTexture(const CEGUI::String& name); 00075 void destroyAllTextures(); 00076 Texture& getTexture(const String&) const; 00077 bool isTextureDefined(const String& name) const; 00078 void beginRendering(); 00079 void endRendering(); 00080 void setDisplaySize(const Sizef& sz); 00081 const Sizef& getDisplaySize() const; 00082 const Vector2f& getDisplayDPI() const; 00083 uint getMaxTextureSize() const; 00084 const String& getIdentifierString() const; 00085 00086 protected: 00088 DirectFBRenderer(IDirectFB& directfb, IDirectFBSurface& surface); 00090 ~DirectFBRenderer(); 00091 00093 static void logTextureCreation(DirectFBTexture* texture); 00095 static void logTextureDestruction(DirectFBTexture* texture); 00096 00098 static String d_rendererID; 00100 IDirectFB& d_directfb; 00102 IDirectFBSurface& d_rootSurface; 00104 IDirectFBSurface* d_targetSurface; 00106 Sizef d_displaySize; 00108 Vector2f d_displayDPI; 00110 RenderTarget* d_defaultTarget; 00112 typedef std::vector<TextureTarget*> TextureTargetList; 00114 TextureTargetList d_textureTargets; 00116 typedef std::vector<DirectFBGeometryBuffer*> GeometryBufferList; 00118 GeometryBufferList d_geometryBuffers; 00120 typedef std::map<String, DirectFBTexture*, StringFastLessCompare> TextureMap; 00122 TextureMap d_textures; 00123 }; 00124 00125 } // End of CEGUI namespace section 00126 00127 #endif // end of guard _CEGUIDirectFBRenderer_h_