Crazy Eddie's GUI System
0.8.4
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00001 /*********************************************************************** 00002 created: Tue Mar 10 2009 00003 author: Paul D Turner (parts based on code by Keith Mok) 00004 *************************************************************************/ 00005 /*************************************************************************** 00006 * Copyright (C) 2004 - 2009 Paul D Turner & The CEGUI Development Team 00007 * 00008 * Permission is hereby granted, free of charge, to any person obtaining 00009 * a copy of this software and associated documentation files (the 00010 * "Software"), to deal in the Software without restriction, including 00011 * without limitation the rights to use, copy, modify, merge, publish, 00012 * distribute, sublicense, and/or sell copies of the Software, and to 00013 * permit persons to whom the Software is furnished to do so, subject to 00014 * the following conditions: 00015 * 00016 * The above copyright notice and this permission notice shall be 00017 * included in all copies or substantial portions of the Software. 00018 * 00019 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 00020 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 00021 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 00022 * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR 00023 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 00024 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 00025 * OTHER DEALINGS IN THE SOFTWARE. 00026 ***************************************************************************/ 00027 #ifndef _CEGUIDirectFBGeometryBuffer_h_ 00028 #define _CEGUIDirectFBGeometryBuffer_h_ 00029 00030 #include "CEGUI/GeometryBuffer.h" 00031 #include "CEGUI/Rect.h" 00032 #include "CEGUI/Quaternion.h" 00033 #include <directfb.h> 00034 #include <vector> 00035 00036 00037 // Start of CEGUI namespace section 00038 namespace CEGUI 00039 { 00040 class DirectFBRenderer; 00041 class DirectFBTexture; 00042 00044 class DirectFBGeometryBuffer : public GeometryBuffer 00045 { 00046 public: 00048 DirectFBGeometryBuffer(DirectFBRenderer& owner); 00050 ~DirectFBGeometryBuffer(); 00051 00052 // Implement GeometryBuffer interface. 00053 void draw() const; 00054 void setTranslation(const Vector3f& v); 00055 void setRotation(const Quaternion& r); 00056 void setPivot(const Vector3f& p); 00057 void setClippingRegion(const Rectf& region); 00058 void appendVertex(const Vertex& vertex); 00059 void appendGeometry(const Vertex* const vbuff, uint vertex_count); 00060 void setActiveTexture(Texture* texture); 00061 void reset(); 00062 Texture* getActiveTexture() const; 00063 uint getVertexCount() const; 00064 uint getBatchCount() const; 00065 void setRenderEffect(RenderEffect* effect); 00066 RenderEffect* getRenderEffect(); 00067 void setClippingActive(const bool active); 00068 bool isClippingActive() const; 00069 00070 protected: 00072 void updateMatrix() const; 00073 00075 struct BatchInfo 00076 { 00077 IDirectFBSurface* texture; 00078 uint vertexCount; 00079 bool clip; 00080 }; 00081 00083 DirectFBRenderer& d_owner; 00085 DirectFBTexture* d_activeTexture; 00087 typedef std::vector<BatchInfo> BatchList; 00089 BatchList d_batches; 00091 typedef std::vector<DFBVertex> VertexList; 00093 VertexList d_vertices; 00095 Rectf d_clipRect; 00097 bool d_clippingActive; 00099 Vector3f d_translation; 00101 Quaternion d_rotation; 00103 Vector3f d_pivot; 00105 RenderEffect* d_effect; 00107 mutable s32 d_matrix[9]; 00109 mutable bool d_matrixValid; 00110 }; 00111 00112 } // End of CEGUI namespace section 00113 00114 #endif // end of guard _CEGUIDirectFBGeometryBuffer_h_