Crazy Eddie's GUI System  0.8.4
Renderer.h
00001 /***********************************************************************
00002     created:    Wed May 5 2010
00003 *************************************************************************/
00004 /***************************************************************************
00005  *   Copyright (C) 2004 - 2011 Paul D Turner & The CEGUI Development Team
00006  *
00007  *   Permission is hereby granted, free of charge, to any person obtaining
00008  *   a copy of this software and associated documentation files (the
00009  *   "Software"), to deal in the Software without restriction, including
00010  *   without limitation the rights to use, copy, modify, merge, publish,
00011  *   distribute, sublicense, and/or sell copies of the Software, and to
00012  *   permit persons to whom the Software is furnished to do so, subject to
00013  *   the following conditions:
00014  *
00015  *   The above copyright notice and this permission notice shall be
00016  *   included in all copies or substantial portions of the Software.
00017  *
00018  *   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
00019  *   EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
00020  *   MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
00021  *   IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
00022  *   OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
00023  *   ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
00024  *   OTHER DEALINGS IN THE SOFTWARE.
00025  ***************************************************************************/
00026 #ifndef _CEGUIDirect3D11Renderer_h_
00027 #define _CEGUIDirect3D11Renderer_h_
00028 
00029 #include "../../Renderer.h"
00030 #include "../../Size.h"
00031 #include "../../Vector.h"
00032 #include <vector>
00033 #include <map>
00034 
00035 #if (defined( __WIN32__ ) || defined( _WIN32 )) && !defined(CEGUI_STATIC)
00036 #   ifdef CEGUIDIRECT3D11RENDERER_EXPORTS
00037 #       define D3D11_GUIRENDERER_API __declspec(dllexport)
00038 #   else
00039 #       define D3D11_GUIRENDERER_API __declspec(dllimport)
00040 #   endif
00041 #else
00042 #   define D3D11_GUIRENDERER_API
00043 #endif
00044 
00045 #if defined(_MSC_VER)
00046 #   pragma warning(push)
00047 #   pragma warning(disable : 4251)
00048 #endif
00049 
00050 // D3D forward refs
00051 struct ID3D11Device;
00052 struct ID3D11DeviceContext;
00053 struct ID3DX11Effect;//D3DXEffect11 in dependences
00054 struct ID3DX11EffectTechnique;//D3DXEffect11 in dependences
00055 struct ID3D11InputLayout;
00056 struct ID3DX11EffectShaderResourceVariable;//D3DXEffect11 in dependences
00057 struct ID3DX11EffectMatrixVariable;//D3DXEffect11 in dependences
00058 struct ID3D11ShaderResourceView;//D3DXEffect11 in dependences
00059 struct D3DXMATRIX;
00060 
00061 #include <d3d11.h>
00062 #include <d3dx11.h>
00063 #include <d3dx10.h>
00064 
00065 
00066 struct IDevice11//little structure that keeps both device, in order to reduce copy & paste around module
00067 {
00069         ID3D11Device* d_device;
00071         ID3D11DeviceContext* d_context;
00072 };
00073 
00074 // Start of CEGUI namespace section
00075 namespace CEGUI
00076 {
00077 class Direct3D11GeometryBuffer;
00078 class Direct3D11Texture;
00079 
00080 
00082 class D3D11_GUIRENDERER_API Direct3D11Renderer : public Renderer
00083 {
00084 public:
00109     static Direct3D11Renderer& bootstrapSystem(ID3D11Device* device,
00110                                                ID3D11DeviceContext* context,
00111                                                const int abi = CEGUI_VERSION_ABI);
00112 
00128     static void destroySystem();
00129 
00134     static Direct3D11Renderer& create(ID3D11Device* device,ID3D11DeviceContext* context,
00135                                       const int abi = CEGUI_VERSION_ABI);
00136 
00144     static void destroy(Direct3D11Renderer& renderer);
00145 
00146 //     //! return the ID3D10Device used by this renderer object.
00147 //     ID3D11Device& getDirect3DDevice() const;
00148 // 
00149 //      //! return the ID3D11Device context used by this renderer object.
00150 //      ID3D11DeviceContext& getDirect3DDeviceContext() const;
00151 
00152         //returns d3d11 container for further rendering and creating
00153         IDevice11& getDirect3DDevice(); 
00154         
00156     void bindTechniquePass(const BlendMode mode, const bool clipped);
00158     void setCurrentTextureShaderResource(ID3D11ShaderResourceView* srv); 
00160     void setProjectionMatrix(D3DXMATRIX& matrix);
00162     void setWorldMatrix(D3DXMATRIX& matrix);
00163 
00164     // Implement interface from Renderer
00165     RenderTarget& getDefaultRenderTarget();
00166     GeometryBuffer& createGeometryBuffer();
00167     void destroyGeometryBuffer(const GeometryBuffer& buffer);
00168     void destroyAllGeometryBuffers();
00169     TextureTarget* createTextureTarget();
00170     void destroyTextureTarget(TextureTarget* target);
00171     void destroyAllTextureTargets();
00172     Texture& createTexture(const String& name);
00173     Texture& createTexture(const String& name,
00174                            const String& filename,
00175                            const String& resourceGroup);
00176     Texture& createTexture(const String& name, const Sizef& size);
00177     void destroyTexture(Texture& texture);
00178     void destroyTexture(const String& name);
00179     void destroyAllTextures();
00180     Texture& getTexture(const String& name) const;
00181     bool isTextureDefined(const String& name) const;
00182     void beginRendering();
00183     void endRendering();
00184     void setDisplaySize(const Sizef& sz);
00185     const Sizef& getDisplaySize() const;
00186     const Vector2f& getDisplayDPI() const;
00187     uint getMaxTextureSize() const;
00188     const String& getIdentifierString() const;
00189 
00190 protected:
00192     Direct3D11Renderer(ID3D11Device* device,ID3D11DeviceContext* context);
00193 
00195     ~Direct3D11Renderer();
00196 
00198     Sizef getViewportSize();
00199 
00201     void throwIfNameExists(const String& name) const;
00203     static void logTextureCreation(const String& name);
00205     static void logTextureDestruction(const String& name);
00206 
00208     static String d_rendererID;
00210 
00211         IDevice11 d_device;
00212 
00214     Sizef d_displaySize;
00216     Vector2f d_displayDPI;
00218     RenderTarget* d_defaultTarget;
00220     typedef std::vector<TextureTarget*> TextureTargetList;
00222     TextureTargetList d_textureTargets;
00224     typedef std::vector<Direct3D11GeometryBuffer*> GeometryBufferList;
00226     GeometryBufferList d_geometryBuffers;
00228     typedef std::map<String, Direct3D11Texture*, StringFastLessCompare
00229                      CEGUI_MAP_ALLOC(String, Direct3D11Texture*)> TextureMap;
00231     TextureMap d_textures;
00233     ID3DX11Effect* d_effect;
00235     ID3DX11EffectTechnique* d_normalClippedTechnique;
00237     ID3DX11EffectTechnique* d_normalUnclippedTechnique;
00239     ID3DX11EffectTechnique* d_premultipliedClippedTechnique;
00241     ID3DX11EffectTechnique* d_premultipliedUnclippedTechnique;
00243     ID3D11InputLayout* d_inputLayout;
00245     ID3DX11EffectShaderResourceVariable* d_boundTextureVariable;
00247     ID3DX11EffectMatrixVariable* d_worldMatrixVariable;
00249     ID3DX11EffectMatrixVariable* d_projectionMatrixVariable;
00250 };
00251 
00252 
00253 } // End of  CEGUI namespace section
00254 
00255 #if defined(_MSC_VER)
00256 #   pragma warning(pop)
00257 #endif
00258 
00259 #endif  // end of guard _CEGUIDirect3D11Renderer_h_
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