Crazy Eddie's GUI System
0.8.4
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00001 /*********************************************************************** 00002 created: Thu Jan 26 2006 00003 author: Tomas Lindquist Olsen <tomas@famolsen.dk> 00004 00005 purpose: Defines interface for LuaFunctor class 00006 *************************************************************************/ 00007 /*************************************************************************** 00008 * Copyright (C) 2004 - 2008 Paul D Turner & The CEGUI Development Team 00009 * 00010 * Permission is hereby granted, free of charge, to any person obtaining 00011 * a copy of this software and associated documentation files (the 00012 * "Software"), to deal in the Software without restriction, including 00013 * without limitation the rights to use, copy, modify, merge, publish, 00014 * distribute, sublicense, and/or sell copies of the Software, and to 00015 * permit persons to whom the Software is furnished to do so, subject to 00016 * the following conditions: 00017 * 00018 * The above copyright notice and this permission notice shall be 00019 * included in all copies or substantial portions of the Software. 00020 * 00021 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 00022 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 00023 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 00024 * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR 00025 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 00026 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 00027 * OTHER DEALINGS IN THE SOFTWARE. 00028 ***************************************************************************/ 00029 #ifndef _CEGUILuaFunctor_h_ 00030 #define _CEGUILuaFunctor_h_ 00031 00032 #include "CEGUI/EventSet.h" 00033 00034 struct lua_State; 00035 00036 // Start of CEGUI namespace section 00037 namespace CEGUI 00038 { 00039 00040 // forward declaration 00041 class LuaScriptModule; 00042 00047 class LuaFunctor 00048 { 00049 public: 00050 LuaFunctor(lua_State* state, int func, int selfIndex); 00051 LuaFunctor(lua_State* state, const String& func, int selfIndex); 00052 00053 LuaFunctor(lua_State* state, const int func, const int selfIndex, 00054 const String& error_handler); 00055 LuaFunctor(lua_State* state, const String& func, const int selfIndex, 00056 const String& error_handler); 00057 LuaFunctor(lua_State* state, const int func, const int selfIndex, 00058 const int error_handler); 00059 LuaFunctor(lua_State* state, const String& func, const int selfIndex, 00060 const int error_handler); 00061 00062 LuaFunctor(const LuaFunctor& cp); 00063 ~LuaFunctor(); 00064 00065 bool operator()(const EventArgs& args) const; 00066 00073 static Event::Connection SubscribeEvent(EventSet* self, 00074 const String& eventName, 00075 const int funcIndex, 00076 const int selfIndex, 00077 const int error_handler, 00078 lua_State* L); 00079 00085 static void pushNamedFunction(lua_State* L, const String& name); 00086 00087 private: 00094 void invalidateLuaRefs(); 00095 00096 lua_State* L; 00097 mutable int index; 00098 int self; 00099 mutable bool needs_lookup; 00100 mutable String function_name; 00101 00103 mutable String d_errFuncName; 00105 mutable int d_errFuncIndex; 00107 mutable bool d_ourErrFuncIndex; 00108 00109 friend class LuaScriptModule; 00110 }; 00111 00112 } // namespace CEGUI 00113 00114 #endif // end of guard _CEGUILuaFunctor_h_