Crazy Eddie's GUI System
0.8.4
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00001 /*********************************************************************** 00002 created: Wed, 8th Feb 2012 00003 author: Lukas E Meindl 00004 *************************************************************************/ 00005 /*************************************************************************** 00006 * Copyright (C) 2004 - 2012 Paul D Turner & The CEGUI Development Team 00007 * 00008 * Permission is hereby granted, free of charge, to any person obtaining 00009 * a copy of this software and associated documentation files (the 00010 * "Software"), to deal in the Software without restriction, including 00011 * without limitation the rights to use, copy, modify, merge, publish, 00012 * distribute, sublicense, and/or sell copies of the Software, and to 00013 * permit persons to whom the Software is furnished to do so, subject to 00014 * the following conditions: 00015 * 00016 * The above copyright notice and this permission notice shall be 00017 * included in all copies or substantial portions of the Software. 00018 * 00019 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 00020 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 00021 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 00022 * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR 00023 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 00024 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 00025 * OTHER DEALINGS IN THE SOFTWARE. 00026 ***************************************************************************/ 00027 00028 #ifndef _CEGUIOpenGL3ShaderManager_h_ 00029 #define _CEGUIOpenGL3ShaderManager_h_ 00030 00031 #include "CEGUI/Base.h" 00032 #include "CEGUI/RendererModules/OpenGL/GL.h" 00033 00034 #include <map> 00035 #include <string> 00036 00037 #if defined(_MSC_VER) 00038 # pragma warning(push) 00039 # pragma warning(disable : 4251) 00040 #endif 00041 00042 // Start of CEGUI namespace section 00043 namespace CEGUI 00044 { 00045 class OpenGL3Shader; 00046 00047 enum OpenGL3ShaderID 00048 { 00049 SHADER_ID_STANDARDSHADER, 00050 00051 SHADER_ID_COUNT 00052 }; 00053 00054 class OpenGL3ShaderManager : 00055 public AllocatedObject<OpenGL3ShaderManager> 00056 { 00057 public: 00058 OpenGL3ShaderManager(); 00059 virtual ~OpenGL3ShaderManager(); 00060 00061 OpenGL3Shader* getShader(GLuint id); 00062 void loadShader(GLuint id, std::string vertexShader, std::string fragmentShader); 00063 00064 void initialiseShaders(); 00065 void deinitialiseShaders(); 00066 00067 private: 00068 00069 typedef std::map<GLuint, OpenGL3Shader*> shaderContainerType; 00070 shaderContainerType d_shaders; 00071 00072 bool d_shadersInitialised; 00073 }; 00074 00075 } 00076 00077 #endif