Crazy Eddie's GUI System
0.8.4
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00001 /*********************************************************************** 00002 created: Sat Mar 7 2009 00003 author: Paul D Turner (parts based on code by Rajko Stojadinovic) 00004 *************************************************************************/ 00005 /*************************************************************************** 00006 * Copyright (C) 2004 - 2011 Paul D Turner & The CEGUI Development Team 00007 * 00008 * Permission is hereby granted, free of charge, to any person obtaining 00009 * a copy of this software and associated documentation files (the 00010 * "Software"), to deal in the Software without restriction, including 00011 * without limitation the rights to use, copy, modify, merge, publish, 00012 * distribute, sublicense, and/or sell copies of the Software, and to 00013 * permit persons to whom the Software is furnished to do so, subject to 00014 * the following conditions: 00015 * 00016 * The above copyright notice and this permission notice shall be 00017 * included in all copies or substantial portions of the Software. 00018 * 00019 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 00020 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 00021 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 00022 * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR 00023 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 00024 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 00025 * OTHER DEALINGS IN THE SOFTWARE. 00026 ***************************************************************************/ 00027 #ifndef _CEGUIDirect3D10TextureTarget_h_ 00028 #define _CEGUIDirect3D10TextureTarget_h_ 00029 00030 #include "CEGUI/RendererModules/Direct3D10/RenderTarget.h" 00031 #include "../../TextureTarget.h" 00032 00033 #if defined(_MSC_VER) 00034 # pragma warning(push) 00035 # pragma warning(disable : 4250) 00036 # pragma warning(disable : 4251) 00037 #endif 00038 00039 // d3d forward refs 00040 struct ID3D10Texture2D; 00041 struct ID3D10RenderTargetView; 00042 struct ID3D10DepthStencilView; 00043 00044 // Start of CEGUI namespace section 00045 namespace CEGUI 00046 { 00047 class Direct3D10Texture; 00048 00050 class D3D10_GUIRENDERER_API Direct3D10TextureTarget : public Direct3D10RenderTarget<TextureTarget> 00051 { 00052 public: 00053 Direct3D10TextureTarget(Direct3D10Renderer& owner); 00054 virtual ~Direct3D10TextureTarget(); 00055 00056 // overrides from Direct3D10RenderTarget 00057 void activate(); 00058 void deactivate(); 00059 // implementation of RenderTarget interface 00060 bool isImageryCache() const; 00061 // implementation of TextureTarget interface 00062 void clear(); 00063 Texture& getTexture() const; 00064 void declareRenderSize(const Sizef& sz); 00065 bool isRenderingInverted() const; 00066 00067 protected: 00069 static const float DEFAULT_SIZE; 00071 static uint s_textureNumber; 00073 static String generateTextureName(); 00074 00076 void initialiseRenderTexture(); 00078 void cleanupRenderTexture(); 00080 void resizeRenderTexture(); 00082 void enableRenderTexture(); 00084 void disableRenderTexture(); 00085 00087 ID3D10Texture2D* d_texture; 00089 ID3D10RenderTargetView* d_renderTargetView; 00091 Direct3D10Texture* d_CEGUITexture; 00093 ID3D10RenderTargetView* d_previousRenderTargetView; 00095 ID3D10DepthStencilView* d_previousDepthStencilView; 00096 }; 00097 00098 } // End of CEGUI namespace section 00099 00100 #if defined(_MSC_VER) 00101 # pragma warning(pop) 00102 #endif 00103 00104 #endif // end of guard _CEGUIDirect3D10TextureTarget_h_