Crazy Eddie's GUI System
0.8.4
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00001 /*********************************************************************** 00002 created: Wed May 5 2010 00003 *************************************************************************/ 00004 /*************************************************************************** 00005 * Copyright (C) 2004 - 2011 Paul D Turner & The CEGUI Development Team 00006 * 00007 * Permission is hereby granted, free of charge, to any person obtaining 00008 * a copy of this software and associated documentation files (the 00009 * "Software"), to deal in the Software without restriction, including 00010 * without limitation the rights to use, copy, modify, merge, publish, 00011 * distribute, sublicense, and/or sell copies of the Software, and to 00012 * permit persons to whom the Software is furnished to do so, subject to 00013 * the following conditions: 00014 * 00015 * The above copyright notice and this permission notice shall be 00016 * included in all copies or substantial portions of the Software. 00017 * 00018 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 00019 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 00020 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 00021 * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR 00022 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 00023 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 00024 * OTHER DEALINGS IN THE SOFTWARE. 00025 ***************************************************************************/ 00026 #ifndef _CEGUIDirect3D11TextureTarget_h_ 00027 #define _CEGUIDirect3D11TextureTarget_h_ 00028 00029 #include "CEGUI/RendererModules/Direct3D11/RenderTarget.h" 00030 #include "../../TextureTarget.h" 00031 00032 #if defined(_MSC_VER) 00033 # pragma warning(push) 00034 # pragma warning(disable : 4250) 00035 # pragma warning(disable : 4251) 00036 #endif 00037 00038 // d3d forward refs 00039 struct ID3D11Texture2D; 00040 struct ID3D11RenderTargetView; 00041 struct ID3D11DepthStencilView; 00042 00043 // Start of CEGUI namespace section 00044 namespace CEGUI 00045 { 00046 class Direct3D11Texture; 00047 00049 class D3D11_GUIRENDERER_API Direct3D11TextureTarget : public Direct3D11RenderTarget<TextureTarget> 00050 { 00051 public: 00052 Direct3D11TextureTarget(Direct3D11Renderer& owner); 00053 virtual ~Direct3D11TextureTarget(); 00054 00055 // overrides from Direct3D10RenderTarget 00056 void activate(); 00057 void deactivate(); 00058 // implementation of RenderTarget interface 00059 bool isImageryCache() const; 00060 // implementation of TextureTarget interface 00061 void clear(); 00062 Texture& getTexture() const; 00063 void declareRenderSize(const Sizef& sz); 00064 bool isRenderingInverted() const; 00065 00066 protected: 00068 static const float DEFAULT_SIZE; 00070 static uint s_textureNumber; 00072 static String generateTextureName(); 00073 00075 void initialiseRenderTexture(); 00077 void cleanupRenderTexture(); 00079 void resizeRenderTexture(); 00081 void enableRenderTexture(); 00083 void disableRenderTexture(); 00084 00086 ID3D11Texture2D* d_texture; 00088 ID3D11RenderTargetView* d_renderTargetView; 00090 Direct3D11Texture* d_CEGUITexture; 00092 ID3D11RenderTargetView* d_previousRenderTargetView; 00094 ID3D11DepthStencilView* d_previousDepthStencilView; 00095 }; 00096 00097 } // End of CEGUI namespace section 00098 00099 #if defined(_MSC_VER) 00100 # pragma warning(pop) 00101 #endif 00102 00103 #endif // end of guard _CEGUIDirect3D11TextureTarget_h_