Crazy Eddie's GUI System
0.8.4
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00001 /*********************************************************************** 00002 created: Tue Mar 10 2009 00003 author: Paul D Turner (parts based on code by Keith Mok) 00004 *************************************************************************/ 00005 /*************************************************************************** 00006 * Copyright (C) 2004 - 2009 Paul D Turner & The CEGUI Development Team 00007 * 00008 * Permission is hereby granted, free of charge, to any person obtaining 00009 * a copy of this software and associated documentation files (the 00010 * "Software"), to deal in the Software without restriction, including 00011 * without limitation the rights to use, copy, modify, merge, publish, 00012 * distribute, sublicense, and/or sell copies of the Software, and to 00013 * permit persons to whom the Software is furnished to do so, subject to 00014 * the following conditions: 00015 * 00016 * The above copyright notice and this permission notice shall be 00017 * included in all copies or substantial portions of the Software. 00018 * 00019 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 00020 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 00021 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 00022 * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR 00023 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 00024 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 00025 * OTHER DEALINGS IN THE SOFTWARE. 00026 ***************************************************************************/ 00027 #ifndef _CEGUIDirectFBTexture_h_ 00028 #define _CEGUIDirectFBTexture_h_ 00029 00030 #include "../../Texture.h" 00031 #include "CEGUI/RendererModules/DirectFB/Renderer.h" 00032 00033 // Start of CEGUI namespace section 00034 namespace CEGUI 00035 { 00036 00038 class DirectFBTexture : public Texture 00039 { 00040 public: 00042 IDirectFBSurface* getDirectFBSurface() const; 00043 00044 // implement interface for Texture 00045 const String& getName() const; 00046 const Sizef& getSize() const; 00047 const Sizef& getOriginalDataSize() const; 00048 const Vector2f& getTexelScaling() const; 00049 void loadFromFile(const String& filename, const String& resourceGroup); 00050 void loadFromMemory(const void* buffer, const Sizef& buffer_size, 00051 PixelFormat pixel_format); 00052 void blitFromMemory(const void* sourceData, const Rectf& area); 00053 void blitToMemory(void* targetData); 00054 bool isPixelFormatSupported(const PixelFormat fmt) const; 00055 00056 protected: 00057 // friends to allow renderer to construct and destroy texture objects 00058 friend Texture& DirectFBRenderer::createTexture(const String&); 00059 friend Texture& DirectFBRenderer::createTexture(const String&, const String&, const String&); 00060 friend Texture& DirectFBRenderer::createTexture(const String&, const Sizef&); 00061 friend void DirectFBRenderer::destroyTexture(const String&); 00062 00064 DirectFBTexture(IDirectFB& directfb, const String& name); 00066 DirectFBTexture(IDirectFB& directfb, const String& name, 00067 const String& filename, const String& resourceGroup); 00069 DirectFBTexture(IDirectFB& directfb, const String& name, const Sizef& size); 00071 ~DirectFBTexture(); 00072 00074 void cleanupDirectFBTexture(); 00076 void updateCachedScaleValues(); 00077 00079 IDirectFB& d_directfb; 00081 IDirectFBSurface* d_texture; 00083 Sizef d_size; 00085 Sizef d_dataSize; 00087 Vector2f d_texelScaling; 00089 const String d_name; 00090 }; 00091 00092 } // End of CEGUI namespace section 00093 00094 #endif // end of guard _CEGUIDirectFBTexture_h_