Crazy Eddie's GUI System
0.8.4
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Base-class for the assignable WindowRenderer object. More...
Inherits CEGUI::AllocatedObject< WindowRenderer >.
Inherited by CEGUI::EditboxWindowRenderer, CEGUI::FalagardButton, CEGUI::FalagardDefault, CEGUI::FalagardFrameWindow, CEGUI::FalagardListHeaderSegment, CEGUI::FalagardProgressBar, CEGUI::FalagardStatic, CEGUI::FalagardTabButton, CEGUI::FalagardTitlebar, CEGUI::FalagardTree, CEGUI::ItemEntryWindowRenderer, CEGUI::ItemListBaseWindowRenderer, CEGUI::ListboxWindowRenderer, CEGUI::ListHeaderWindowRenderer, CEGUI::MultiColumnListWindowRenderer, CEGUI::MultiLineEditboxWindowRenderer, CEGUI::ScrollablePaneWindowRenderer, CEGUI::ScrollbarWindowRenderer, CEGUI::SliderWindowRenderer, CEGUI::TabControlWindowRenderer, and CEGUI::TooltipWindowRenderer.
Public Member Functions | |
WindowRenderer (const String &name, const String &class_name="Window") | |
Constructor. | |
virtual | ~WindowRenderer () |
Destructor. | |
virtual void | render ()=0 |
Populate render cache. | |
const String & | getName () const |
Returns the factory type name of this window renderer. | |
Window * | getWindow () const |
Get the window this windowrenderer is attached to. | |
const String & | getClass () const |
Get the "minimum" Window class this renderer requires. | |
const WidgetLookFeel & | getLookNFeel () const |
Get the Look'N'Feel assigned to our window. | |
virtual Rectf | getUnclippedInnerRect () const |
Get unclipped inner rectangle that our window should return from its member function with the same name. | |
virtual void | performChildWindowLayout () |
Method called to perform extended laying out of the window's attached child windows. | |
virtual void | getRenderingContext (RenderingContext &ctx) const |
update the RenderingContext as needed for our window. This is normally invoked via our window's member function with the same name. | |
virtual void | update (float) |
perform any time based updates for this WindowRenderer. | |
virtual bool | handleFontRenderSizeChange (const Font *const font) |
Perform any updates needed because the given font's render size has changed. | |
Protected Types | |
typedef std::pair< Property *, bool > | PropertyEntry |
type used for entries in the PropertyList. | |
typedef std::vector < PropertyEntry CEGUI_VECTOR_ALLOC(PropertyEntry)> | PropertyList |
type to use for the property list. | |
Protected Member Functions | |
void | registerProperty (Property *property, const bool ban_from_xml) |
Register a property class that will be properly managed by this window renderer. | |
void | registerProperty (Property *property) |
Register a property class that will be properly managed by this window renderer. | |
virtual void | onAttach () |
Handler called when this windowrenderer is attached to a window. | |
virtual void | onDetach () |
Handler called when this windowrenderer is detached from its window. | |
virtual void | onLookNFeelAssigned () |
Handler called when a Look'N'Feel is assigned to our window. | |
virtual void | onLookNFeelUnassigned () |
Handler called when a Look'N'Feel is removed/unassigned from our window. | |
Protected Attributes | |
Window * | d_window |
Pointer to the window this windowrenderer is assigned to. | |
const String | d_name |
Name of the factory type used to create this window renderer. | |
const String | d_class |
Name of the widget class that is the "minimum" requirement. | |
PropertyList | d_properties |
The list of properties that this windowrenderer will be handling. | |
Friends | |
class | Window |
Base-class for the assignable WindowRenderer object.
CEGUI::WindowRenderer::WindowRenderer | ( | const String & | name, |
const String & | class_name = "Window" |
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) |
Constructor.
name | Factory type name |
class_name | The name of a widget class that is to be the minimum requirement for this window renderer. |
virtual bool CEGUI::WindowRenderer::handleFontRenderSizeChange | ( | const Font *const | font | ) | [virtual] |
Perform any updates needed because the given font's render size has changed.
/note This base implementation deals with updates needed for various definitions in the assigned widget look. If you override, you should generally always call this base class implementation.
font | Pointer to the Font whose render size has changed. |
Reimplemented in CEGUI::FalagardStaticText, CEGUI::FalagardEditbox, CEGUI::FalagardMultiLineEditbox, CEGUI::FalagardListbox, and CEGUI::FalagardMenuItem.
void CEGUI::WindowRenderer::registerProperty | ( | Property * | property, |
const bool | ban_from_xml | ||
) | [protected] |
Register a property class that will be properly managed by this window renderer.
property | Pointer to a static Property object that will be added to the target window. |
ban_from_xml |
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void CEGUI::WindowRenderer::registerProperty | ( | Property * | property | ) | [protected] |
Register a property class that will be properly managed by this window renderer.
property | Pointer to a static Property object that will be added to the target window. |
virtual void CEGUI::WindowRenderer::render | ( | ) | [pure virtual] |
Populate render cache.
This method must be implemented by all window renderers and should perform the rendering operations needed for this widget. Normally using the Falagard API...
Implemented in CEGUI::FalagardStaticText, CEGUI::FalagardEditbox, CEGUI::FalagardStatic, CEGUI::FalagardMultiLineEditbox, CEGUI::FalagardListbox, CEGUI::FalagardMultiColumnList, CEGUI::FalagardStaticImage, CEGUI::FalagardProgressBar, CEGUI::FalagardSlider, CEGUI::FalagardScrollbar, CEGUI::FalagardTabControl, CEGUI::FalagardTree, CEGUI::FalagardMenuItem, CEGUI::FalagardFrameWindow, CEGUI::FalagardListHeader, CEGUI::FalagardItemListbox, CEGUI::FalagardItemEntry, CEGUI::FalagardListHeaderSegment, CEGUI::FalagardScrollablePane, CEGUI::FalagardMenubar, CEGUI::FalagardPopupMenu, CEGUI::FalagardTooltip, CEGUI::FalagardButton, CEGUI::FalagardTabButton, CEGUI::FalagardTitlebar, and CEGUI::FalagardDefault.