Crazy Eddie's GUI System  0.8.4
CEGUI::LuaFunctor Class Reference

Functor class used for subscribing Lua functions to CEGUI events. More...

List of all members.

Public Member Functions

 LuaFunctor (lua_State *state, int func, int selfIndex)
 LuaFunctor (lua_State *state, const String &func, int selfIndex)
 LuaFunctor (lua_State *state, const int func, const int selfIndex, const String &error_handler)
 LuaFunctor (lua_State *state, const String &func, const int selfIndex, const String &error_handler)
 LuaFunctor (lua_State *state, const int func, const int selfIndex, const int error_handler)
 LuaFunctor (lua_State *state, const String &func, const int selfIndex, const int error_handler)
 LuaFunctor (const LuaFunctor &cp)
bool operator() (const EventArgs &args) const

Static Public Member Functions

static Event::Connection SubscribeEvent (EventSet *self, const String &eventName, const int funcIndex, const int selfIndex, const int error_handler, lua_State *L)
 function used to subscribe any Lua function as event handler. References using the Lua registry. To be called from Lua only.
static void pushNamedFunction (lua_State *L, const String &name)
 Pushes the Lua function named.

Friends

class LuaScriptModule

Detailed Description

Functor class used for subscribing Lua functions to CEGUI events.


Member Function Documentation

static void CEGUI::LuaFunctor::pushNamedFunction ( lua_State *  L,
const String name 
) [static]

Pushes the Lua function named.

Parameters:
nameon top of the Lua stack. The name may contain '.' (dots) character for (nested) table values.
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