Crazy Eddie's GUI System
0.8.4
|
TabControl class for the FalagardBase module. More...
Public Member Functions | |
FalagardTabControl (const String &type) | |
type name for this widget. | |
const String & | getTabButtonType () const |
void | setTabButtonType (const String &type) |
void | render () |
Populate render cache. | |
Static Public Attributes | |
static const String | TypeName |
Protected Member Functions | |
TabButton * | createTabButton (const String &name) const |
create and return a pointer to a TabButton widget for use as a clickable tab header | |
Protected Attributes | |
String | d_tabButtonType |
TabControl class for the FalagardBase module.
This class requires LookNFeel to be assigned. The LookNFeel should provide the following:
States:
Child Widgets: TabPane based widget with name suffix "__auto_TabPane__" optional: DefaultWindow to contain tab buttons with name suffix "__auto_TabPane__Buttons"
Property initialiser definitions:
CEGUI::FalagardTabControl::FalagardTabControl | ( | const String & | type | ) |
type name for this widget.
Constructor
TabButton* CEGUI::FalagardTabControl::createTabButton | ( | const String & | name | ) | const [protected, virtual] |
create and return a pointer to a TabButton widget for use as a clickable tab header
name | Button name |
Implements CEGUI::TabControlWindowRenderer.
void CEGUI::FalagardTabControl::render | ( | ) | [virtual] |
Populate render cache.
This method must be implemented by all window renderers and should perform the rendering operations needed for this widget. Normally using the Falagard API...
Implements CEGUI::WindowRenderer.