Crazy Eddie's GUI System
0.8.4
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00001 /*********************************************************************** 00002 created: Wed, 8th Feb 2012 00003 author: Lukas E Meindl 00004 *************************************************************************/ 00005 /*************************************************************************** 00006 * Copyright (C) 2004 - 2012 Paul D Turner & The CEGUI Development Team 00007 * 00008 * Permission is hereby granted, free of charge, to any person obtaining 00009 * a copy of this software and associated documentation files (the 00010 * "Software"), to deal in the Software without restriction, including 00011 * without limitation the rights to use, copy, modify, merge, publish, 00012 * distribute, sublicense, and/or sell copies of the Software, and to 00013 * permit persons to whom the Software is furnished to do so, subject to 00014 * the following conditions: 00015 * 00016 * The above copyright notice and this permission notice shall be 00017 * included in all copies or substantial portions of the Software. 00018 * 00019 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 00020 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 00021 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 00022 * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR 00023 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 00024 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 00025 * OTHER DEALINGS IN THE SOFTWARE. 00026 ***************************************************************************/ 00027 #ifndef _CEGUIOpenGL3Shader_h_ 00028 #define _CEGUIOpenGL3Shader_h_ 00029 00030 #include "CEGUI/Exceptions.h" 00031 #include "RendererBase.h" 00032 #include <string> 00033 00034 #if defined(_MSC_VER) 00035 # pragma warning(push) 00036 # pragma warning(disable : 4251) 00037 #endif 00038 00039 // Start of CEGUI namespace section 00040 namespace CEGUI 00041 { 00042 class OPENGL_GUIRENDERER_API OpenGL3Shader : 00043 public AllocatedObject<OpenGL3Shader> 00044 { 00045 public: 00046 00051 OpenGL3Shader(const std::string& vertex_shader_source, 00052 const std::string& fragment_shader_source); 00053 00054 ~OpenGL3Shader(); 00055 00060 void bind() const; 00061 00066 void unbind() const; 00067 00072 GLuint getAttribLocation(const std::string &name) const; 00073 00078 GLuint getUniformLocation(const std::string &name) const; 00079 00085 void bindFragDataLocation(const std::string &name); 00086 00087 bool isCreatedSuccessfully(); 00088 00089 void link(); 00090 00091 private: 00092 GLuint compile(GLuint type, const std::string &source); 00093 00094 void outputShaderLog(GLuint shader); 00095 void outputProgramLog(GLuint program); 00096 00097 std::string d_shaderName; 00098 bool d_createdSucessfully; 00099 00100 GLuint d_vertexShader; 00101 GLuint d_fragmentShader; 00102 GLuint d_geometryShader; 00103 GLuint d_program; 00104 }; 00105 00106 #define STRINGIFY(x) #x 00107 #define TOSTRING(x) STRINGIFY(x) 00108 #define AT __FILE__ ":" TOSTRING(__LINE__) 00109 #define checkGLErrors() getGLErrors(AT) 00110 00115 void getGLErrors(const char *location); 00116 00117 } 00118 00119 #endif 00120