Crazy Eddie's GUI System  0.8.4
CEGUI::OpenGLGeometryBufferBase Member List
This is the complete list of members for CEGUI::OpenGLGeometryBufferBase, including all inherited members.
AllocatedObject() (defined in CEGUI::AllocatedObject< GeometryBuffer >)CEGUI::AllocatedObject< GeometryBuffer > [inline, explicit]
appendGeometry(const Vertex *const vbuff, uint vertex_count)CEGUI::OpenGLGeometryBufferBase [virtual]
appendVertex(const Vertex &vertex)CEGUI::OpenGLGeometryBufferBase [virtual]
BatchList typedefCEGUI::OpenGLGeometryBufferBase [protected]
d_activeTextureCEGUI::OpenGLGeometryBufferBase [protected]
d_batchesCEGUI::OpenGLGeometryBufferBase [protected]
d_blendModeCEGUI::GeometryBuffer [protected]
d_clippingActiveCEGUI::OpenGLGeometryBufferBase [protected]
d_clipRectCEGUI::OpenGLGeometryBufferBase [protected]
d_effectCEGUI::OpenGLGeometryBufferBase [protected]
d_matrixCEGUI::OpenGLGeometryBufferBase [mutable, protected]
d_matrixValidCEGUI::OpenGLGeometryBufferBase [mutable, protected]
d_ownerCEGUI::OpenGLGeometryBufferBase [protected]
d_pivotCEGUI::OpenGLGeometryBufferBase [protected]
d_rotationCEGUI::OpenGLGeometryBufferBase [protected]
d_translationCEGUI::OpenGLGeometryBufferBase [protected]
d_verticesCEGUI::OpenGLGeometryBufferBase [protected]
draw() const =0CEGUI::GeometryBuffer [pure virtual]
GeometryBuffer()CEGUI::GeometryBuffer [protected]
getActiveTexture() const CEGUI::OpenGLGeometryBufferBase [virtual]
getBatchCount() const CEGUI::OpenGLGeometryBufferBase [virtual]
getBlendMode() const CEGUI::GeometryBuffer [virtual]
getMatrix() const CEGUI::OpenGLGeometryBufferBase
getRenderEffect()CEGUI::OpenGLGeometryBufferBase [virtual]
getVertexCount() const CEGUI::OpenGLGeometryBufferBase [virtual]
isClippingActive() const (defined in CEGUI::OpenGLGeometryBufferBase)CEGUI::OpenGLGeometryBufferBase [virtual]
OpenGLGeometryBufferBase(OpenGLRendererBase &owner)CEGUI::OpenGLGeometryBufferBase
performBatchManagement()CEGUI::OpenGLGeometryBufferBase [protected]
reset()CEGUI::OpenGLGeometryBufferBase [virtual]
setActiveTexture(Texture *texture)CEGUI::OpenGLGeometryBufferBase [virtual]
setBlendMode(const BlendMode mode)CEGUI::GeometryBuffer [virtual]
setClippingActive(const bool active)CEGUI::OpenGLGeometryBufferBase [virtual]
setClippingRegion(const Rectf &region)CEGUI::OpenGLGeometryBufferBase [virtual]
setPivot(const Vector3f &p)CEGUI::OpenGLGeometryBufferBase [virtual]
setRenderEffect(RenderEffect *effect)CEGUI::OpenGLGeometryBufferBase [virtual]
setRotation(const Quaternion &r)CEGUI::OpenGLGeometryBufferBase [virtual]
setTranslation(const Vector3f &t)CEGUI::OpenGLGeometryBufferBase [virtual]
updateMatrix() const CEGUI::OpenGLGeometryBufferBase [protected]
VertexList typedefCEGUI::OpenGLGeometryBufferBase [protected]
~GeometryBuffer()CEGUI::GeometryBuffer [virtual]
~OpenGLGeometryBufferBase() (defined in CEGUI::OpenGLGeometryBufferBase)CEGUI::OpenGLGeometryBufferBase [virtual]
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