Crazy Eddie's GUI System
0.8.4
|
00001 /*********************************************************************** 00002 created: 28/10/2010 00003 author: Martin Preisler (inspired by Ogre3D) 00004 00005 purpose: Overrides new an delete operators and uses given Allocator 00006 *************************************************************************/ 00007 /*************************************************************************** 00008 * Copyright (C) 2004 - 2010 Paul D Turner & The CEGUI Development Team 00009 * 00010 * Permission is hereby granted, free of charge, to any person obtaining 00011 * a copy of this software and associated documentation files (the 00012 * "Software"), to deal in the Software without restriction, including 00013 * without limitation the rights to use, copy, modify, merge, publish, 00014 * distribute, sublicense, and/or sell copies of the Software, and to 00015 * permit persons to whom the Software is furnished to do so, subject to 00016 * the following conditions: 00017 * 00018 * The above copyright notice and this permission notice shall be 00019 * included in all copies or substantial portions of the Software. 00020 * 00021 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 00022 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 00023 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 00024 * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR 00025 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 00026 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 00027 * OTHER DEALINGS IN THE SOFTWARE. 00028 ***************************************************************************/ 00029 #ifndef _CEGUIMemoryAllocatedObject_h_ 00030 #define _CEGUIMemoryAllocatedObject_h_ 00031 00032 #ifndef _CEGUIMemoryAllocation_h_ 00033 # error Dont include this directly! Include CEGUIBase.h instead. 00034 #endif 00035 00036 namespace CEGUI 00037 { 00038 00039 #ifdef CEGUI_CUSTOM_ALLOCATORS 00040 00049 template <typename Class> 00050 class AllocatedObject 00051 { 00052 public: 00053 typedef typename AllocatorConfig<Class>::Allocator Allocator; 00054 00055 inline explicit AllocatedObject() 00056 {} 00057 00058 #ifndef CEGUI_CUSTOM_ALLOCATORS_DEBUG 00059 inline void* operator new(size_t size) 00060 { 00061 return Allocator::allocateBytes(size); 00062 } 00063 #else 00064 inline void* operator new(size_t size, const char* file, int line, const char* func) 00065 { 00066 return Allocator::allocateBytes(size, file, line, func); 00067 } 00068 #endif 00069 00070 inline void operator delete(void* ptr) 00071 { 00072 Allocator::deallocateBytes(ptr); 00073 } 00074 00075 #ifndef CEGUI_CUSTOM_ALLOCATORS_DEBUG 00076 inline void* operator new[] (size_t size) 00077 { 00078 return Allocator::allocateBytes(size); 00079 } 00080 #else 00081 inline void* operator new[] (size_t size, const char* file, int line, const char* func) 00082 { 00083 return Allocator::allocateBytes(size, file, line, func); 00084 } 00085 #endif 00086 00087 inline void operator delete[] (void* ptr) 00088 { 00089 Allocator::deallocateBytes(ptr); 00090 } 00091 00092 // todo: does debug variant even make sense with placement new? 00093 inline void* operator new(size_t size, void* ptr) 00094 { 00095 (void) size; 00096 return ptr; 00097 } 00098 00099 inline void operator delete(void* ptr, void*) 00100 { 00101 Allocator::deallocateBytes(ptr); 00102 } 00103 }; 00104 00105 #else 00106 00107 // allocated object is just a stub template class if custom memory allocators aren't used 00108 template<typename Allocator> 00109 class AllocatedObject 00110 { 00111 public: 00112 inline explicit AllocatedObject() 00113 {} 00114 }; 00115 00116 #endif 00117 00118 } 00119 00120 #endif // end of guard _CEGUIMemoryAllocatedObject_h_