Crazy Eddie's GUI System
0.8.4
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00001 /*********************************************************************** 00002 created: Wed, 8th Feb 2012 00003 author: Lukas E Meindl 00004 *************************************************************************/ 00005 /*************************************************************************** 00006 * Copyright (C) 2004 - 2012 Paul D Turner & The CEGUI Development Team 00007 * 00008 * Permission is hereby granted, free of charge, to any person obtaining 00009 * a copy of this software and associated documentation files (the 00010 * "Software"), to deal in the Software without restriction, including 00011 * without limitation the rights to use, copy, modify, merge, publish, 00012 * distribute, sublicense, and/or sell copies of the Software, and to 00013 * permit persons to whom the Software is furnished to do so, subject to 00014 * the following conditions: 00015 * 00016 * The above copyright notice and this permission notice shall be 00017 * included in all copies or substantial portions of the Software. 00018 * 00019 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 00020 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 00021 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 00022 * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR 00023 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 00024 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 00025 * OTHER DEALINGS IN THE SOFTWARE. 00026 ***************************************************************************/ 00027 00028 #ifndef _CEGUIOpenGL3StateChangeWrapper_h_ 00029 #define _CEGUIOpenGL3StateChangeWrapper_h_ 00030 00031 #include "CEGUI/RendererModules/OpenGL/GL.h" 00032 #include "CEGUI/RendererModules/OpenGL/GL3Renderer.h" 00033 00034 #if defined(_MSC_VER) 00035 # pragma warning(push) 00036 # pragma warning(disable : 4251) 00037 #endif 00038 00039 // Start of CEGUI namespace section 00040 namespace CEGUI 00041 { 00042 00047 class OPENGL_GUIRENDERER_API OpenGL3StateChangeWrapper : 00048 public AllocatedObject<OpenGL3StateChangeWrapper> 00049 { 00050 protected: 00051 struct BlendFuncParams 00052 { 00053 BlendFuncParams(); 00054 void reset(); 00055 bool equal(GLenum sFactor, GLenum dFactor); 00056 GLenum d_sFactor, d_dFactor; 00057 }; 00058 struct BlendFuncSeperateParams 00059 { 00060 BlendFuncSeperateParams(); 00061 void reset(); 00062 bool equal(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 00063 GLenum d_sfactorRGB, d_dfactorRGB, d_sfactorAlpha, d_dfactorAlpha; 00064 }; 00065 struct PortParams 00066 { 00067 PortParams(); 00068 void reset(); 00069 bool equal(GLint x, GLint y, GLsizei width, GLsizei height); 00070 GLint d_x, d_y; 00071 GLsizei d_width, d_height; 00072 }; 00073 struct BindBufferParams 00074 { 00075 BindBufferParams(); 00076 void reset(); 00077 bool equal(GLenum target, GLuint buffer); 00078 GLenum d_target; 00079 GLuint d_buffer; 00080 }; 00081 00082 public: 00084 OpenGL3StateChangeWrapper(OpenGL3Renderer& owner); 00086 virtual ~OpenGL3StateChangeWrapper(); 00087 00088 void reset(); 00089 00090 void bindVertexArray(GLuint vertexArray); 00091 void blendFunc(GLenum sfactor, GLenum dfactor); 00092 void blendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 00093 void viewport(GLint x, GLint y, GLsizei width, GLsizei height); 00094 void scissor(GLint x, GLint y, GLsizei width, GLsizei height); 00095 void bindBuffer(GLenum target, GLuint buffer); 00096 00097 protected: 00098 GLuint d_vertexArrayObject; 00099 BlendFuncParams d_blendFuncParams; 00100 BlendFuncSeperateParams d_blendFuncSeperateParams; 00101 PortParams d_viewPortParams; 00102 PortParams d_scissorParams; 00103 BindBufferParams d_bindBufferParams; 00104 }; 00105 00106 } // End of CEGUI namespace section 00107 00108 #if defined(_MSC_VER) 00109 # pragma warning(pop) 00110 #endif 00111 00112 #endif