Crazy Eddie's GUI System
0.8.4
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AllocatedObject() (defined in CEGUI::AllocatedObject< RenderEffect >) | CEGUI::AllocatedObject< RenderEffect > | [inline, explicit] |
getPassCount() const =0 | CEGUI::RenderEffect | [pure virtual] |
performPostRenderFunctions()=0 | CEGUI::RenderEffect | [pure virtual] |
performPreRenderFunctions(const int pass)=0 | CEGUI::RenderEffect | [pure virtual] |
realiseGeometry(RenderingWindow &window, GeometryBuffer &geometry)=0 | CEGUI::RenderEffect | [pure virtual] |
update(const float elapsed, RenderingWindow &window)=0 | CEGUI::RenderEffect | [pure virtual] |
~RenderEffect() (defined in CEGUI::RenderEffect) | CEGUI::RenderEffect | [inline, virtual] |