Crazy Eddie's GUI System
0.8.4
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00001 /*********************************************************************** 00002 created: Wed, 8th Feb 2012 00003 author: Lukas E Meindl (based on code by Paul D Turner) 00004 *************************************************************************/ 00005 /*************************************************************************** 00006 * Copyright (C) 2004 - 2013 Paul D Turner & The CEGUI Development Team 00007 * 00008 * Permission is hereby granted, free of charge, to any person obtaining 00009 * a copy of this software and associated documentation files (the 00010 * "Software"), to deal in the Software without restriction, including 00011 * without limitation the rights to use, copy, modify, merge, publish, 00012 * distribute, sublicense, and/or sell copies of the Software, and to 00013 * permit persons to whom the Software is furnished to do so, subject to 00014 * the following conditions: 00015 * 00016 * The above copyright notice and this permission notice shall be 00017 * included in all copies or substantial portions of the Software. 00018 * 00019 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 00020 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 00021 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 00022 * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR 00023 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 00024 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 00025 * OTHER DEALINGS IN THE SOFTWARE. 00026 ***************************************************************************/ 00027 #ifndef _CEGUIOpenGL3GeometryBuffer_h_ 00028 #define _CEGUIOpenGL3GeometryBuffer_h_ 00029 00030 #include "CEGUI/RendererModules/OpenGL/GeometryBufferBase.h" 00031 00032 namespace CEGUI 00033 { 00034 class OpenGL3Shader; 00035 class OpenGL3StateChangeWrapper; 00036 class OpenGL3Renderer; 00037 00039 class OPENGL_GUIRENDERER_API OpenGL3GeometryBuffer : public OpenGLGeometryBufferBase 00040 { 00041 public: 00043 OpenGL3GeometryBuffer(OpenGL3Renderer& owner); 00044 virtual ~OpenGL3GeometryBuffer(); 00045 00046 void initialiseOpenGLBuffers(); 00047 void deinitialiseOpenGLBuffers(); 00048 void updateOpenGLBuffers(); 00049 00050 // implementation/overrides of members from GeometryBuffer 00051 void draw() const; 00052 void appendGeometry(const Vertex* const vbuff, uint vertex_count); 00053 void reset(); 00054 00055 protected: 00057 GLuint d_verticesVAO; 00059 GLuint d_verticesVBO; 00061 CEGUI::OpenGL3Shader*& d_shader; 00063 const GLint d_shaderPosLoc; 00065 const GLint d_shaderTexCoordLoc; 00067 const GLint d_shaderColourLoc; 00069 const GLint d_shaderStandardMatrixLoc; 00071 OpenGL3StateChangeWrapper* d_glStateChanger; 00073 GLuint d_bufferSize; 00074 }; 00075 00076 } 00077 00078 #endif 00079