Crazy Eddie's GUI System
0.8.4
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00001 /*********************************************************************** 00002 created: Sat Dec 26 2009 00003 author: Paul D Turner <paul@cegui.org.uk> 00004 *************************************************************************/ 00005 /*************************************************************************** 00006 * Copyright (C) 2004 - 2009 Paul D Turner & The CEGUI Development Team 00007 * 00008 * Permission is hereby granted, free of charge, to any person obtaining 00009 * a copy of this software and associated documentation files (the 00010 * "Software"), to deal in the Software without restriction, including 00011 * without limitation the rights to use, copy, modify, merge, publish, 00012 * distribute, sublicense, and/or sell copies of the Software, and to 00013 * permit persons to whom the Software is furnished to do so, subject to 00014 * the following conditions: 00015 * 00016 * The above copyright notice and this permission notice shall be 00017 * included in all copies or substantial portions of the Software. 00018 * 00019 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 00020 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 00021 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 00022 * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR 00023 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 00024 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 00025 * OTHER DEALINGS IN THE SOFTWARE. 00026 ***************************************************************************/ 00027 #ifndef _CEGUIRenderEffectFactory_h_ 00028 #define _CEGUIRenderEffectFactory_h_ 00029 00030 #include "CEGUI/RenderEffect.h" 00031 00032 // Start of CEGUI namespace section 00033 namespace CEGUI 00034 { 00040 class RenderEffectFactory : public 00041 AllocatedObject<RenderEffectFactory> 00042 { 00043 public: 00045 virtual ~RenderEffectFactory() {} 00046 00048 virtual RenderEffect& create(Window* window) = 0; 00049 00051 virtual void destroy(RenderEffect& effect) = 0; 00052 }; 00053 00055 template <typename T> 00056 class TplRenderEffectFactory : public RenderEffectFactory 00057 { 00058 public: 00059 // Implement RenderEffectFactory interface 00060 RenderEffect& create(Window* window); 00061 void destroy(RenderEffect& effect); 00062 }; 00063 00064 //---------------------------------------------------------------------------// 00065 template <typename T> 00066 RenderEffect& TplRenderEffectFactory<T>::create(Window* window) 00067 { 00068 return *CEGUI_NEW_AO T(window); 00069 } 00070 00071 //---------------------------------------------------------------------------// 00072 template <typename T> 00073 void TplRenderEffectFactory<T>::destroy(RenderEffect& effect) 00074 { 00075 CEGUI_DELETE_AO &effect; 00076 } 00077 00078 //---------------------------------------------------------------------------// 00079 00080 } // End of CEGUI namespace section 00081 00082 #endif // end of guard _CEGUIRenderEffectFactory_h_ 00083