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CEGUI::Direct3D10GeometryBuffer Member List
This is the complete list of members for
CEGUI::Direct3D10GeometryBuffer
, including all inherited members.
AllocatedObject
() (defined in
CEGUI::AllocatedObject< GeometryBuffer >
)
CEGUI::AllocatedObject< GeometryBuffer >
[inline, explicit]
allocateVertexBuffer
(const size_t count) const
CEGUI::Direct3D10GeometryBuffer
[protected]
appendGeometry
(const Vertex *const vbuff, uint vertex_count)
CEGUI::Direct3D10GeometryBuffer
[virtual]
appendVertex
(const Vertex &vertex)
CEGUI::Direct3D10GeometryBuffer
[virtual]
BatchList
typedef
CEGUI::Direct3D10GeometryBuffer
[protected]
cleanupVertexBuffer
() const
CEGUI::Direct3D10GeometryBuffer
[protected]
d_activeTexture
CEGUI::Direct3D10GeometryBuffer
[protected]
d_batches
CEGUI::Direct3D10GeometryBuffer
[protected]
d_blendMode
CEGUI::GeometryBuffer
[protected]
d_bufferSize
CEGUI::Direct3D10GeometryBuffer
[mutable, protected]
d_bufferSynched
CEGUI::Direct3D10GeometryBuffer
[mutable, protected]
d_clippingActive
CEGUI::Direct3D10GeometryBuffer
[protected]
d_clipRect
CEGUI::Direct3D10GeometryBuffer
[protected]
d_device
CEGUI::Direct3D10GeometryBuffer
[protected]
d_effect
CEGUI::Direct3D10GeometryBuffer
[protected]
d_matrix
CEGUI::Direct3D10GeometryBuffer
[mutable, protected]
d_matrixValid
CEGUI::Direct3D10GeometryBuffer
[mutable, protected]
d_owner
(defined in
CEGUI::Direct3D10GeometryBuffer
)
CEGUI::Direct3D10GeometryBuffer
[protected]
d_pivot
CEGUI::Direct3D10GeometryBuffer
[protected]
d_rotation
CEGUI::Direct3D10GeometryBuffer
[protected]
d_translation
CEGUI::Direct3D10GeometryBuffer
[protected]
d_vertexBuffer
CEGUI::Direct3D10GeometryBuffer
[mutable, protected]
d_vertices
CEGUI::Direct3D10GeometryBuffer
[protected]
Direct3D10GeometryBuffer
(Direct3D10Renderer &owner)
CEGUI::Direct3D10GeometryBuffer
draw
() const
CEGUI::Direct3D10GeometryBuffer
[virtual]
GeometryBuffer
()
CEGUI::GeometryBuffer
[protected]
getActiveTexture
() const
CEGUI::Direct3D10GeometryBuffer
[virtual]
getBatchCount
() const
CEGUI::Direct3D10GeometryBuffer
[virtual]
getBlendMode
() const
CEGUI::GeometryBuffer
[virtual]
getMatrix
() const
CEGUI::Direct3D10GeometryBuffer
getRenderEffect
()
CEGUI::Direct3D10GeometryBuffer
[virtual]
getVertexCount
() const
CEGUI::Direct3D10GeometryBuffer
[virtual]
isClippingActive
() const (defined in
CEGUI::Direct3D10GeometryBuffer
)
CEGUI::Direct3D10GeometryBuffer
[virtual]
reset
()
CEGUI::Direct3D10GeometryBuffer
[virtual]
setActiveTexture
(Texture *texture)
CEGUI::Direct3D10GeometryBuffer
[virtual]
setBlendMode
(const BlendMode mode)
CEGUI::GeometryBuffer
[virtual]
setClippingActive
(const bool active)
CEGUI::Direct3D10GeometryBuffer
[virtual]
setClippingRegion
(const Rectf ®ion)
CEGUI::Direct3D10GeometryBuffer
[virtual]
setPivot
(const Vector3f &p)
CEGUI::Direct3D10GeometryBuffer
[virtual]
setRenderEffect
(RenderEffect *effect)
CEGUI::Direct3D10GeometryBuffer
[virtual]
setRotation
(const Quaternion &r)
CEGUI::Direct3D10GeometryBuffer
[virtual]
setTranslation
(const Vector3f &v)
CEGUI::Direct3D10GeometryBuffer
[virtual]
syncHardwareBuffer
() const
CEGUI::Direct3D10GeometryBuffer
[protected]
updateMatrix
() const
CEGUI::Direct3D10GeometryBuffer
[protected]
VertexList
typedef
CEGUI::Direct3D10GeometryBuffer
[protected]
~Direct3D10GeometryBuffer
()
CEGUI::Direct3D10GeometryBuffer
~GeometryBuffer
()
CEGUI::GeometryBuffer
[virtual]
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