Crazy Eddie's GUI System
0.8.4
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Direct3D9 RenderTarget that represents a screen viewport. More...
Public Member Functions | |
Direct3D9ViewportTarget (Direct3D9Renderer &owner) | |
Construct a default Direct3D9ViewportTarget that uses the current Direct3D9 viewport as it's initial area. | |
Direct3D9ViewportTarget (Direct3D9Renderer &owner, const Rectf &area) | |
Construct a Direct3D9ViewportTarget that uses the specified Rect as it's initial area. | |
bool | isImageryCache () const |
Return whether the RenderTarget is an implementation that caches actual rendered imagery. |
Direct3D9 RenderTarget that represents a screen viewport.
CEGUI::Direct3D9ViewportTarget::Direct3D9ViewportTarget | ( | Direct3D9Renderer & | owner, |
const Rectf & | area | ||
) |
Construct a Direct3D9ViewportTarget that uses the specified Rect as it's initial area.
area | Rect object describing the initial viewport area that should be used for the RenderTarget. |
bool CEGUI::Direct3D9ViewportTarget::isImageryCache | ( | ) | const [virtual] |
Return whether the RenderTarget is an implementation that caches actual rendered imagery.
Typically it is expected that texture based RenderTargets would return true in response to this call. Other types of RenderTarget, like view port based targets, will more likely return false.
Implements CEGUI::RenderTarget.