Crazy Eddie's GUI System
0.8.4
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Direct3D10 based RenderTarget that represents the screen or a portion of it. More...
Public Member Functions | |
Direct3D10ViewportTarget (Direct3D10Renderer &owner) | |
Construct a default Direct3D10ViewportTarget that uses the current Direct3D10 viewport as it's initial area. | |
Direct3D10ViewportTarget (Direct3D10Renderer &owner, const Rectf &area) | |
Construct a Direct3D10ViewportTarget that uses the specified Rect as it's initial area. | |
bool | isImageryCache () const |
Return whether the RenderTarget is an implementation that caches actual rendered imagery. |
Direct3D10 based RenderTarget that represents the screen or a portion of it.
CEGUI::Direct3D10ViewportTarget::Direct3D10ViewportTarget | ( | Direct3D10Renderer & | owner, |
const Rectf & | area | ||
) |
Construct a Direct3D10ViewportTarget that uses the specified Rect as it's initial area.
area | Rect object describing the initial viewport area that should be used for the RenderTarget. |
bool CEGUI::Direct3D10ViewportTarget::isImageryCache | ( | ) | const [virtual] |
Return whether the RenderTarget is an implementation that caches actual rendered imagery.
Typically it is expected that texture based RenderTargets would return true in response to this call. Other types of RenderTarget, like view port based targets, will more likely return false.
Implements CEGUI::RenderTarget.