Crazy Eddie's GUI System  0.8.4
StandardShaderFrag.h
00001 /***********************************************************************
00002     created:    Wed, 8th Feb 2012
00003     author:     Lukas E Meindl
00004 *************************************************************************/
00005 /***************************************************************************
00006  *   Copyright (C) 2004 - 2012 Paul D Turner & The CEGUI Development Team
00007  *
00008  *   Permission is hereby granted, free of charge, to any person obtaining
00009  *   a copy of this software and associated documentation files (the
00010  *   "Software"), to deal in the Software without restriction, including
00011  *   without limitation the rights to use, copy, modify, merge, publish,
00012  *   distribute, sublicense, and/or sell copies of the Software, and to
00013  *   permit persons to whom the Software is furnished to do so, subject to
00014  *   the following conditions:
00015  *
00016  *   The above copyright notice and this permission notice shall be
00017  *   included in all copies or substantial portions of the Software.
00018  *
00019  *   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
00020  *   EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
00021  *   MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
00022  *   IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
00023  *   OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
00024  *   ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
00025  *   OTHER DEALINGS IN THE SOFTWARE.
00026  ***************************************************************************/
00027 
00028 #ifndef _CEGUIOpenGL3StandardShaderFrag_h_
00029 #define _CEGUIOpenGL3StandardShaderFrag_h_
00030 
00031 namespace CEGUI
00032 {
00033 const char StandardShaderFrag[] = 
00034     "#version 150 core\n"
00035 
00036     "uniform sampler2D texture0;\n"
00037 
00038     "in vec2 exTexCoord;\n"
00039     "in vec4 exColour;\n"
00040 
00041     "out vec4 out0;\n"
00042 
00043     "void main(void)\n"
00044     "{\n"
00045         "out0 = texture(texture0, exTexCoord) * exColour;\n"
00046     "}"
00047     ;
00048 }
00049 #endif
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