Crazy Eddie's GUI System  0.8.4
RenderEffectFactory.h
00001 /***********************************************************************
00002     created:    Sat Dec 26 2009
00003     author:     Paul D Turner <paul@cegui.org.uk>
00004 *************************************************************************/
00005 /***************************************************************************
00006  *   Copyright (C) 2004 - 2009 Paul D Turner & The CEGUI Development Team
00007  *
00008  *   Permission is hereby granted, free of charge, to any person obtaining
00009  *   a copy of this software and associated documentation files (the
00010  *   "Software"), to deal in the Software without restriction, including
00011  *   without limitation the rights to use, copy, modify, merge, publish,
00012  *   distribute, sublicense, and/or sell copies of the Software, and to
00013  *   permit persons to whom the Software is furnished to do so, subject to
00014  *   the following conditions:
00015  *
00016  *   The above copyright notice and this permission notice shall be
00017  *   included in all copies or substantial portions of the Software.
00018  *
00019  *   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
00020  *   EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
00021  *   MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
00022  *   IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
00023  *   OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
00024  *   ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
00025  *   OTHER DEALINGS IN THE SOFTWARE.
00026  ***************************************************************************/
00027 #ifndef _CEGUIRenderEffectFactory_h_
00028 #define _CEGUIRenderEffectFactory_h_
00029 
00030 #include "CEGUI/RenderEffect.h"
00031 
00032 // Start of CEGUI namespace section
00033 namespace CEGUI
00034 {
00040 class RenderEffectFactory : public
00041     AllocatedObject<RenderEffectFactory>
00042 {
00043 public:
00045     virtual ~RenderEffectFactory() {}
00046 
00048     virtual RenderEffect& create(Window* window) = 0;
00049 
00051     virtual void destroy(RenderEffect& effect) = 0;
00052 };
00053 
00055 template <typename T>
00056 class TplRenderEffectFactory : public RenderEffectFactory
00057 {
00058 public:
00059     // Implement RenderEffectFactory interface
00060     RenderEffect& create(Window* window);
00061     void destroy(RenderEffect& effect);
00062 };
00063 
00064 //---------------------------------------------------------------------------//
00065 template <typename T>
00066 RenderEffect& TplRenderEffectFactory<T>::create(Window* window)
00067 {
00068     return *CEGUI_NEW_AO T(window);
00069 }
00070 
00071 //---------------------------------------------------------------------------//
00072 template <typename T>
00073 void TplRenderEffectFactory<T>::destroy(RenderEffect& effect)
00074 {
00075     CEGUI_DELETE_AO &effect;
00076 }
00077 
00078 //---------------------------------------------------------------------------//
00079 
00080 } // End of  CEGUI namespace section
00081 
00082 #endif  // end of guard _CEGUIRenderEffectFactory_h_
00083 
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