b2Body class | b2Joint | [friend] |
b2Island class | b2Joint | [friend] |
b2Joint(const b2JointDef *def) | b2Joint | [protected] |
b2World class | b2Joint | [friend] |
Create(const b2JointDef *def, b2BlockAllocator *allocator) | b2Joint | [protected, static] |
Destroy(b2Joint *joint, b2BlockAllocator *allocator) | b2Joint | [protected, static] |
GetAnchorA() const =0 | b2Joint | [pure virtual] |
GetAnchorB() const =0 | b2Joint | [pure virtual] |
GetBodyA() | b2Joint | [inline] |
GetBodyB() | b2Joint | [inline] |
GetNext() | b2Joint | [inline] |
GetReactionForce(float32 inv_dt) const =0 | b2Joint | [pure virtual] |
GetReactionTorque(float32 inv_dt) const =0 | b2Joint | [pure virtual] |
GetType() const | b2Joint | [inline] |
GetUserData() const | b2Joint | [inline] |
InitVelocityConstraints(const b2TimeStep &step)=0 | b2Joint | [protected, pure virtual] |
IsActive() const | b2Joint | |
m_bodyA | b2Joint | [protected] |
m_bodyB | b2Joint | [protected] |
m_collideConnected | b2Joint | [protected] |
m_edgeA | b2Joint | [protected] |
m_edgeB | b2Joint | [protected] |
m_invIA | b2Joint | [protected] |
m_invIB | b2Joint | [protected] |
m_invMassA | b2Joint | [protected] |
m_invMassB | b2Joint | [protected] |
m_islandFlag | b2Joint | [protected] |
m_localCenterA | b2Joint | [protected] |
m_localCenterB | b2Joint | [protected] |
m_next | b2Joint | [protected] |
m_prev | b2Joint | [protected] |
m_type | b2Joint | [protected] |
m_userData | b2Joint | [protected] |
SetUserData(void *data) | b2Joint | [inline] |
SolvePositionConstraints(float32 baumgarte)=0 | b2Joint | [protected, pure virtual] |
SolveVelocityConstraints(const b2TimeStep &step)=0 | b2Joint | [protected, pure virtual] |
~b2Joint() | b2Joint | [inline, protected, virtual] |